Welcome to CMM

The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

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by Delirium
Thu Oct 02, 2014 9:19 am
Forum: General chit chat
Topic: Been a while huh?
Replies: 5
Views: 2541

Been a while huh?

How is everybody doing? Haven't spoken to anyone here in some time...

Boy do I miss UrT... and mapping
by Delirium
Sat Jun 15, 2013 1:50 am
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 14135

Re: Design Process

Doing a few layout revisions, I've been thinking that a closer quarters map would be optimal for the game mode, not only this but I think a bit of elevation in there aswell (2-3 levels)

I say we make an attempt at producing the new uptown :)
by Delirium
Mon Jun 10, 2013 10:12 am
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 14135

Re: Design Process

Meep
by Delirium
Tue Jan 22, 2013 8:52 am
Forum: General chit chat
Topic: Happy Birthday Valkover! :D
Replies: 4
Views: 2271

Re: Happy Birthday Valkover! :D

Happy bday Dude <3
by Delirium
Wed Jan 16, 2013 4:15 pm
Forum: Mapping Discussions
Topic: Grass
Replies: 8
Views: 3532

Re: Grass

;0
by Delirium
Wed Jan 16, 2013 1:50 am
Forum: Mapping Discussions
Topic: Grass
Replies: 8
Views: 3532

Re: Grass

I've tried a similar effect before, doesn't work out at all :(
by Delirium
Mon Sep 24, 2012 6:18 pm
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 30743

Re: Screenshots

http://gotdelirium.com/site/site/jungle_outpost1.jpg http://gotdelirium.com/site/site/jungle_outpost2.jpg http://gotdelirium.com/site/site/jungle_outpost3.jpg http://gotdelirium.com/site/site/jungle_outpost4.jpg http://gotdelirium.com/site/site/jungle_outpost5.jpg I've been playing a little with Fa...
by Delirium
Mon Sep 24, 2012 3:47 pm
Forum: Alpha
Topic: ut4_sugarmill_a1
Replies: 9
Views: 2861

Re: ut4_sugarmill_a1

Sweet. Once again, looks bloody great! :)
by Delirium
Mon Sep 24, 2012 3:32 pm
Forum: Alpha
Topic: ut4_sugarmill_a1
Replies: 9
Views: 2861

Re: ut4_sugarmill_a1

Amazing Valk, you've done it EXACTLY as I imagined! perfect job!

Might want to not autoclip some of those models, such as the corrugated iron and tyre
by Delirium
Mon Sep 17, 2012 3:54 pm
Forum: General chit chat
Topic: Vertex E-Magazine
Replies: 2
Views: 1656

Vertex E-Magazine

Sadly it's not pr0nz

http://www.artbypapercut.com/

It's a free eBook full of game art and tutorials from some of the industry leaders, really interesting. I suggest you all check it out! :D

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