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The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

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by Douze
Sun Dec 09, 2012 4:15 pm
Forum: News and announcements
Topic: Gsigms joins FS team
Replies: 8
Views: 4472

Re: Gsigms joins FS team

GJ bro !
by Douze
Wed Oct 17, 2012 7:04 am
Forum: Alpha
Topic: Working title hollywood
Replies: 14
Views: 6380

Re: Working title hollywood

Yeah it looks cool :)
Is the entire map made with max ?
by Douze
Fri Oct 05, 2012 7:22 am
Forum: General chit chat
Topic: best games screen Recorder?
Replies: 11
Views: 4842

Re: best games screen Recorder?

I think (not sure about it, I didn't make any video for a while) you can use somethink like "cl_aviMotionJpeg = 0", it'll be way much faster but the video file will be super big (and I can't remember about quality differences).
by Douze
Thu Oct 04, 2012 12:44 pm
Forum: Textures / images
Topic: Abandoned buildings
Replies: 3
Views: 3126

Re: Abandoned buildings

Ahah my kind of porn too :D
I really like "RoomPorn" too.
by Douze
Tue Sep 18, 2012 1:54 pm
Forum: General chit chat
Topic: Vertex E-Magazine
Replies: 2
Views: 2325

Re: Vertex E-Magazine

Thanks for sharing, I just browsed it and there are a lot of interesting stuff !
I'm glad they included all these artists ressources and portfolios :)
by Douze
Mon Mar 19, 2012 11:32 am
Forum: Radiant
Topic: NetRadiant in Windows
Replies: 8
Views: 3511

Re: NetRadiant in Windows

Did you add your shaders to shaderlist.txt ?
by Douze
Tue Mar 13, 2012 9:58 am
Forum: Radiant
Topic: NetRadiant in Windows
Replies: 8
Views: 3511

Re: NetRadiant in Windows

Did you configure the editor for Quake III ?
by Douze
Sun Feb 12, 2012 10:30 am
Forum: Radiant
Topic: Patch meshes
Replies: 12
Views: 5052

Re: Patch meshes

Make a 15x15 patche and check the position of all points (ie all points are on the grid before you move them - if not, just scale the patch and check again). If the shape does not look the same in radiant and in game, try to use -patchmeta when compiling. This fixed my problem but increased tris num...
by Douze
Mon Jan 09, 2012 9:09 am
Forum: Mapping Discussions
Topic: How do YOU make a jump map?
Replies: 6
Views: 3590

Re: How do YOU make a jump map?

Hum... I don't have so much experience but I can give you some tips I found mapping AND jumping (it's really personal, other jump mappers may proceed differently and disagree with my jump experience): - When I create a jump 1. I have the jump in mind so I just map it and I test it (just simple brush...
by Douze
Tue Dec 20, 2011 11:16 am
Forum: Alpha
Topic: ut4_vacuum
Replies: 17
Views: 5772

Re: ut4_vacuum

Just don't touch our jump maps :D

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