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The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

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by VanilleOD
Mon Jun 18, 2012 3:36 pm
Forum: Radiant
Topic: Automaticly opening and closing Doors
Replies: 3
Views: 2676

Re: Automaticly opening and closing Doors

Cool thanks, my version works already pretty nice, but ill try that one too ;)
by VanilleOD
Mon Jun 18, 2012 2:07 pm
Forum: Radiant
Topic: Automaticly opening and closing Doors
Replies: 3
Views: 2676

Re: Automaticly opening and closing Doors

Nevermind. Close. xD
by VanilleOD
Sat Jun 16, 2012 11:15 pm
Forum: Radiant
Topic: Automaticly opening and closing Doors
Replies: 3
Views: 2676

Automaticly opening and closing Doors

Long tome no see here, I'm on to refresh my first map and I wanna add a door that does the following: 0:00 closed 1:00 Open 1:05 close 2:00 Open 2:05 close 3:00 Open ... I tried it with 2 target_delays to a target_relay, but they startet retriggering themselfes so the door just opened/closed after 5...
by VanilleOD
Thu Jan 19, 2012 7:43 pm
Forum: Beta
Topic: Which next?
Replies: 27
Views: 11016

Re: Which next?

im for a new map and facade. i love facade, but the new map looks awesome too
for your next facade version: maybe you could open the plane access near the fountain again. it was a nice camp :>
by VanilleOD
Wed Nov 09, 2011 5:02 pm
Forum: Pre-alpha and concepts
Topic: ut4_Lego?
Replies: 12
Views: 3526

Re: ut4_Lego?

For the undersite he could use a texture that fits ;)
Btw, there is already a duplo map. But your map doesnt look a bit like it :P

Image

:D
by VanilleOD
Sun Nov 06, 2011 4:50 pm
Forum: Pre-alpha and concepts
Topic: ut4_oubliette [WIP]
Replies: 9
Views: 2714

Re: ut4_oubliette [WIP]

Darn you! Don't tell them my next metroid map after oubliette :D I wanted to make alinosperch, oubliette, harvester, the bigger version of alinosperch (idk the name in english), alinos gateway and maybe sic transit
by VanilleOD
Sat Nov 05, 2011 10:27 pm
Forum: Pre-alpha and concepts
Topic: ut4_oubliette [WIP]
Replies: 9
Views: 2714

Re: ut4_oubliette [WIP]

MajkiFajki wrote:Don't forget, that ppl tend to play "urban" maps in Urban Terror.


Not everyone ;) and I will make some "Urban" maps too of course. :D
by VanilleOD
Sat Nov 05, 2011 1:45 pm
Forum: Pre-alpha and concepts
Topic: ut4_oubliette [WIP]
Replies: 9
Views: 2714

ut4_oubliette [WIP]

Work in progress I'm starting mapping again. My next remake of a Metroid Prime Hunters Map will be "Oubliette". Thats the arena of the final Bossfight in Metroid and home of the most powerful weapon in the Game. The "Omega Cannon". I'm not sure if that map fits perfectly into th...
by VanilleOD
Sat Nov 05, 2011 10:56 am
Forum: Shaders / textures
Topic: Skyboxes + Shadows on Animap
Replies: 2
Views: 1176

Skyboxes + Shadows on Animap

First: Is it possible to create 2 Skyboxes for example: ___________ | _ _______ _ | | _ | _____ | _ | | _ | _____ | _ | | _ |_____| _ | ___________ I want to make a half transparent Skybox (Clouds) and a Skybox in the back (Heaven/Horizon) Second: What I need to add to a Animap shader to enable shad...
by VanilleOD
Sat Nov 05, 2011 10:53 am
Forum: Shaders / textures
Topic: Electrical arcs
Replies: 20
Views: 4406

Re: Electrical arcs

or just a simple anymap ;)

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