Search found 7 matches

by groebNERD
Sun Aug 24, 2014 11:50 am
Forum: Pre-alpha and concepts
Topic: Minecraft meets UrbanTerror (Pre-alpha)
Replies: 16
Views: 44750

Re: Minecraft meets UrbanTerror (Pre-alpha)

Improvements in Alpha 2: - fixed Bug with respawns under the map - added damage when running against the cactus - Better visibility of the Subway-Sign - fixed Bug where you can see through the ground in the s wow, it looks really awesome! ------------------------------ ut4_minecraft_island_a2 -----...
by groebNERD
Thu Aug 07, 2014 8:32 pm
Forum: Pre-alpha and concepts
Topic: Minecraft meets UrbanTerror (Pre-alpha)
Replies: 16
Views: 44750

Re: Minecraft meets UrbanTerror (Pre-alpha)

wow, it looks really awesome! Thanks Btw. here is the first alpha-version to download: ------------------------------ ut4_minecraft_island_a1 ------------------------------ EDIT: Added some new Screenshots: shot0290.jpg shot0281.jpg shot0282.jpg shot0285.jpg greetings groebNERD
by groebNERD
Sun Jun 22, 2014 5:26 pm
Forum: Pre-alpha and concepts
Topic: Minecraft meets UrbanTerror (Pre-alpha)
Replies: 16
Views: 44750

Re: Minecraft meets UrbanTerror (Pre-alpha)

Hi,

@ all: thanks for the positive feedback :)

@ DagF: After a few hours of testing around with Shaders I think I created a pretty good one, but thanks for helping :)
In a few days I'll upload the first (test)-version of the map :)

greetings
groebNERD
by groebNERD
Thu Jun 19, 2014 3:16 pm
Forum: Pre-alpha and concepts
Topic: Minecraft meets UrbanTerror (Pre-alpha)
Replies: 16
Views: 44750

Re: Minecraft meets UrbanTerror (Pre-alpha)

Hi @ All! You can set up some shortcuts for the flags or hidden paths to blow up and change the layout as the game goes on, it's easy to stay under the limit if they are func groups Yep, that's a really good Idea and it's already on my ToDo list for next UrT-Minecraft-Maps. This first one will just ...
by groebNERD
Sun Jun 15, 2014 2:32 pm
Forum: Pre-alpha and concepts
Topic: Minecraft meets UrbanTerror (Pre-alpha)
Replies: 16
Views: 44750

Re: Minecraft meets UrbanTerror (Pre-alpha)

Hi Marvin, of course you are right, making all blocks destructible like in Minecraft would never be possible. But the UrbanTerror-Minecraft-Map should not be like minecraft, it just should look like Minecraft. So The blocks will not be destructible. Greetings, groebNERD EDIT: Some new Pics, with imp...
by groebNERD
Sun Jun 15, 2014 1:33 pm
Forum: Pre-alpha and concepts
Topic: Minecraft meets UrbanTerror (Pre-alpha)
Replies: 16
Views: 44750

Re: Minecraft meets UrbanTerror (Pre-alpha)

Hey, thank you for the positive feedbacks. If you need help with some minecraft items just tell me. Would be fun Well,I'm quite a Shader-Noob, so I would need help for creating a Water shader that looks like the minecraft-Water (the still water, not the flowing one) Would be really cool, if you coul...
by groebNERD
Tue May 27, 2014 4:18 pm
Forum: Pre-alpha and concepts
Topic: Minecraft meets UrbanTerror (Pre-alpha)
Replies: 16
Views: 44750

Minecraft meets UrbanTerror (Pre-alpha)

------------------------------ ut4_minecraft_island_a2 ut4_minecraft_island_a1 ------------------------------ http://www.custommapmakers.org/download/file.php?id=712&t=1 http://www.custommapmakers.org/download/file.php?id=709&t=1 http://www.custommapmakers.org/download/file.php?id=710&t...