Welcome to CMM

The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

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by GanjaGuy
Thu Nov 05, 2015 1:27 am
Forum: Sounds / music
Topic: Music in the map
Replies: 4
Views: 17450

Re: Music in the map

lol
Image
by GanjaGuy
Wed Oct 15, 2014 4:31 am
Forum: General chit chat
Topic: Been a while huh?
Replies: 5
Views: 2844

Re: Been a while huh?

Sup bro, good to see you! WB

ts3 IP: clan6th.com if you're ever interested is also a place to come by! bunch of people you'd prob
by GanjaGuy
Wed Sep 03, 2014 3:01 am
Forum: Alpha
Topic: ut42_q3SIN
Replies: 2
Views: 2381

Re: ut42_q3SIN

Sorry bro, maybe it's the full bright compile? also keep in mind those textures (although the color scheme I plan on using) were just thrown together for testing, much work remains to be done.
by GanjaGuy
Fri Aug 29, 2014 5:53 am
Forum: Alpha
Topic: ut42_q3SIN
Replies: 2
Views: 2381

ut42_q3SIN

So I have been working on a map pack of a few small q3 inspired maps. I have including some pictures of the first of 3 lemme know what you think as you will see I am clearly going for a bit of a different route regarding texturing. Current textures are just thrown together for testing the overall id...
by GanjaGuy
Thu Aug 07, 2014 4:05 am
Forum: Skeet Shoot 2014
Topic: Skeetshoot 2014
Replies: 6
Views: 11491

Re: Skeetshoot 2014

Very excited for this.. Any word if Urban Zone are considering other forms of skeet shoot besides sr8? Without knowing the specifics of how this non bot skeet works (not asking, I know you'll share soon enough) :P but depending on functionality I can see maps similar to swat training building with g...
by GanjaGuy
Mon Jun 11, 2012 3:26 pm
Forum: CMM team
Topic: CMM Team
Replies: 9
Views: 15617

Re: CMM Team

count me in, that is if youll have me.
ill be on irc more often been afk recently but soon ill be back
by GanjaGuy
Tue May 01, 2012 4:52 pm
Forum: Shaders / textures
Topic: Not shiny normalmaps
Replies: 26
Views: 7375

Re: Not shiny normalmaps

@ rayne: how do you still have 30 days on your cb trial mang?
by GanjaGuy
Sun Apr 29, 2012 11:16 am
Forum: Suggestions and ideas
Topic: skybox shader
Replies: 13
Views: 5136

Re: skybox shader

but then you'll never actually learn how to.. learning how to do things > having others do it for you
by GanjaGuy
Sun Apr 29, 2012 10:59 am
Forum: Suggestions and ideas
Topic: skybox shader
Replies: 13
Views: 5136

Re: skybox shader

thanks, but i dont really understand that _skybox tutorial... say if i put my map inside a box, and then textured the inside of that box with the sky texture, what do I do from there? because I find that way causes shadows against each side of the box, as well as there being the cracks between each...

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