Search found 23 matches
- Fri Dec 26, 2014 7:23 am
- Forum: Shaders / textures
- Topic: Human clip possible?
- Replies: 2
- Views: 16729
Re: Human clip possible?
Bots can activate triggers humans can’t (on Prague, opening spawn doors from the outside; on Mandolin, lowering and raising the beam that falls when the bomb explodes). You could try a nonsolid wall with a weaponclip door inside it, although I’m not sure it’s 100% possible to close the door quickly ...
- Tue Sep 16, 2014 4:52 pm
- Forum: Urban Terror Discussions
- Topic: Alert: Malicious servers stealing auth keys
- Replies: 0
- Views: 76823
Alert: Malicious servers stealing auth keys
Putting this here too: ( Official announcement ) There are currently at least four malicious servers (the IPs and names are irrelevant and can change randomly). If your auth is suddenly refusing to work and/or you see “Unknown” in the server list instead of “FREEZE”, you probably have connected to o...
1fort KO
Jun 26 13:41:33 <SevenofNine> hey custom map makers Jun 26 13:42:29 <SevenofNine> do you guys still map for urt? i wanna discuss smt, i still wanna do some knockouts, and was wondering if you guys had ideas for maps? 1fort KO is (of course) inspired by the classic Team Fortress 2fort that goes back...
- Thu Jun 19, 2014 4:58 am
- Forum: Radiant
- Topic: "map has no node"
- Replies: 2
- Views: 16650
Re: "map has no node"
First: the correct error message is “map has no node s ” (verbatim error messages make searching way easier, I had to grep the game binary for “node” to figure out why Google wasn’t returning any hits). The interwebs have various possible explanations how this could happen and no clean and simple an...
- Mon Feb 24, 2014 2:59 am
- Forum: Pre-alpha and concepts
- Topic: Breather buddy bug
- Replies: 2
- Views: 16325
Re: Breather buddy bug
Yes, it still works in 4.2.018, see the attached demo.
- Thu Nov 28, 2013 4:40 pm
- Forum: Models / modelling tools
- Topic: ase or md3 models
- Replies: 5
- Views: 21847
Re: ase or md3 models
It’s possible that the Quake 3 engine counts vertices differently, I don’t really have much experience with models:-P Other people have run into this limit though, so obviously it exists in some form. Actually, googling a bit it appears the limit is per object (and a model can contain several object...
- Thu Nov 28, 2013 3:49 pm
- Forum: Models / modelling tools
- Topic: ase or md3 models
- Replies: 5
- Views: 21847
Re: ase or md3 models
MD3 can be animated (for example the player models are in this format), but it has a 1000 vertex limit per model. ASE does not have that limitation, but can’t be animated. ASE is a text-based format meaning that you can open a third-party model in a text editor and change the texture paths and whatn...
- Wed Nov 27, 2013 3:13 pm
- Forum: Suggestions and ideas
- Topic: halo maps for urban terror
- Replies: 5
- Views: 22750
Re: halo maps for urban terror
In 2010, Sidewinder was converted for UrT.
- Wed Nov 27, 2013 3:02 pm
- Forum: Radiant
- Topic: Scale units in GtkRadiant
- Replies: 6
- Views: 23475
Re: Scale units in GtkRadiant
1 Quake unit equals 1 inch (2.54 cm) in UrT (it can be 1.5 inches in some other games). 12 units is 1 foot / 30 cm, about 40 units gives you 1 meter. The players are 6 feet / 1.8 meters tall. A 128 unit ceiling is high enough that you won’t bump into it when jumping and 160 units is enough for a wal...
- Sun Nov 24, 2013 8:34 am
- Forum: News and announcements
- Topic: New Forum Layout?
- Replies: 20
- Views: 60120
Re: New Forum Layout?
We demand Rick the gay horse dude!