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The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

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by JRandomNoob
Fri Dec 26, 2014 7:23 am
Forum: Shaders / textures
Topic: Human clip possible?
Replies: 2
Views: 1735

Re: Human clip possible?

Bots can activate triggers humans can’t (on Prague, opening spawn doors from the outside; on Mandolin, lowering and raising the beam that falls when the bomb explodes). You could try a nonsolid wall with a weaponclip door inside it, although I’m not sure it’s 100% possible to close the door quickly ...
by JRandomNoob
Tue Sep 16, 2014 4:52 pm
Forum: Urban Terror Discussions
Topic: Alert: Malicious servers stealing auth keys
Replies: 0
Views: 26410

Alert: Malicious servers stealing auth keys

Putting this here too: ( Official announcement ) There are currently at least four malicious servers (the IPs and names are irrelevant and can change randomly). If your auth is suddenly refusing to work and/or you see “Unknown” in the server list instead of “FREEZE”, you probably have connected to o...
by JRandomNoob
Mon Jun 30, 2014 10:28 pm
Forum: Final
Topic: 1fort KO
Replies: 0
Views: 15762

1fort KO

Jun 26 13:41:33 <SevenofNine> hey custom map makers Jun 26 13:42:29 <SevenofNine> do you guys still map for urt? i wanna discuss smt, i still wanna do some knockouts, and was wondering if you guys had ideas for maps? 1fort KO is (of course) inspired by the classic Team Fortress 2fort that goes back...
by JRandomNoob
Thu Jun 19, 2014 4:58 am
Forum: Radiant
Topic: "map has no node"
Replies: 2
Views: 1431

Re: "map has no node"

First: the correct error message is “map has no node s ” (verbatim error messages make searching way easier, I had to grep the game binary for “node” to figure out why Google wasn’t returning any hits). The interwebs have various possible explanations how this could happen and no clean and simple an...
by JRandomNoob
Mon Feb 24, 2014 2:59 am
Forum: Pre-alpha and concepts
Topic: Breather buddy bug
Replies: 2
Views: 1350

Re: Breather buddy bug

Yes, it still works in 4.2.018, see the attached demo.
by JRandomNoob
Thu Nov 28, 2013 4:40 pm
Forum: Models / modelling tools
Topic: ase or md3 models
Replies: 5
Views: 2089

Re: ase or md3 models

It’s possible that the Quake 3 engine counts vertices differently, I don’t really have much experience with models:-P Other people have run into this limit though, so obviously it exists in some form. Actually, googling a bit it appears the limit is per object (and a model can contain several object...
by JRandomNoob
Thu Nov 28, 2013 3:49 pm
Forum: Models / modelling tools
Topic: ase or md3 models
Replies: 5
Views: 2089

Re: ase or md3 models

MD3 can be animated (for example the player models are in this format), but it has a 1000 vertex limit per model. ASE does not have that limitation, but can’t be animated. ASE is a text-based format meaning that you can open a third-party model in a text editor and change the texture paths and whatn...
by JRandomNoob
Wed Nov 27, 2013 3:13 pm
Forum: Suggestions and ideas
Topic: halo maps for urban terror
Replies: 5
Views: 2686

Re: halo maps for urban terror

In 2010, Sidewinder was converted for UrT.
by JRandomNoob
Wed Nov 27, 2013 3:02 pm
Forum: Radiant
Topic: Scale units in GtkRadiant
Replies: 6
Views: 2251

Re: Scale units in GtkRadiant

1 Quake unit equals 1 inch (2.54 cm) in UrT (it can be 1.5 inches in some other games). 12 units is 1 foot / 30 cm, about 40 units gives you 1 meter. The players are 6 feet / 1.8 meters tall. A 128 unit ceiling is high enough that you won’t bump into it when jumping and 160 units is enough for a wal...
by JRandomNoob
Sun Nov 24, 2013 8:34 am
Forum: News and announcements
Topic: New Forum Layout?
Replies: 20
Views: 4896

Re: New Forum Layout?

We demand Rick the gay horse dude!

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