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The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

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by skuzzzz
Tue Oct 21, 2014 1:06 am
Forum: Radiant
Topic: GtkRadiant restarts my pc!
Replies: 2
Views: 2202

Re: GtkRadiant restarts my pc!

What type of hardware are you running in your pc?

It might help to list off your computer specs
by skuzzzz
Tue Sep 30, 2014 10:21 pm
Forum: Suggestions and ideas
Topic: Show some love for Return to Castle Wolfenstein
Replies: 0
Views: 24519

Show some love for Return to Castle Wolfenstein

What's up guys, I know it's been a while but I wanted to drop a line and hopefully get some support and new comers who would like to start mapping for RtCW. I'm currently working on a map for it, and I've created a website and forum for RtCW mapping. Take a look, maybe even register on the forum. Yo...
by skuzzzz
Mon Mar 03, 2014 11:16 pm
Forum: Pre-alpha and concepts
Topic: Looking for map idea
Replies: 11
Views: 4304

Re: Looking for map idea

you could place the portals in a way that they wouldnt get you closer to gour own flag. Makes sense. I can work on this. i wouldnt do a second level. maybe something like a single upper floor way I agree with this. Not to mention having a single floor will save a lot of time too. Now when you say, ...
by skuzzzz
Sun Mar 02, 2014 5:39 pm
Forum: Pre-alpha and concepts
Topic: Looking for map idea
Replies: 11
Views: 4304

Re: Looking for map idea

I'm having a some difficulties coming up with some layouts. This may be a bit harder than I thought. I want the flow to be just right but of course keep the level somewhat balanced for both sides. Issue 1) Certain portals may make it way too easy to capture a flag. Issue 2) Should the map have a 2nd...
by skuzzzz
Wed Feb 26, 2014 4:15 am
Forum: Pre-alpha and concepts
Topic: Looking for map idea
Replies: 11
Views: 4304

Re: Looking for map idea

you could set up several different sets of teleports with some way to toggle which set is in use Would that mean assigning a set of portals to a certain 'group name' or 'group type' and then a different switch, when activated, would turn different sets of portals on and off? Is this actually possib...
by skuzzzz
Wed Feb 26, 2014 3:45 am
Forum: Pre-alpha and concepts
Topic: Looking for map idea
Replies: 11
Views: 4304

Re: Looking for map idea

Boom. That was quick! Absolutely perfect idea RedSnappa. I loved Chiron in Halo, and this would be fantastic to create for UrT. I feel like FFA, TDM and CTF would be the only gametypes to work with the map. The portals will be extremely fun to create! I will hash out a design, and tell me what you t...
by skuzzzz
Wed Feb 26, 2014 12:38 am
Forum: Pre-alpha and concepts
Topic: Looking for map idea
Replies: 11
Views: 4304

Looking for map idea

Well guys, i'm finally going to put the lid on ut4_shipping and do a final compile. Once I submit it here and the UrT forums I will wash my hands of it. So. I wanted to ask all ye' mappers if there is something in particular anyone is wanting to see made into a level? Preferably a Small - Medium siz...
by skuzzzz
Mon Feb 24, 2014 12:17 am
Forum: Pre-alpha and concepts
Topic: ut4_psycho
Replies: 6
Views: 2688

Re: ut4_psycho

I'm enjoying the atmosphere so far. The skybox is a great choice since you are going with the insane asylum theme here. More more more!
by skuzzzz
Sun Feb 23, 2014 5:18 pm
Forum: General chit chat
Topic: Find a job
Replies: 7
Views: 3120

Re: Find a job

but is it possible to find a level designer job? for urban terror or any other game? The answer? ABSOLUTELY! Here is something to think about okay? Off the bat you must understand that the video game market in terms of creation (independent developers, mods, standalone versions of games) has EXPLOD...
by skuzzzz
Sun Feb 23, 2014 4:43 pm
Forum: Alpha
Topic: ut4_freshoffice_a2
Replies: 6
Views: 3215

Re: ut4_freshoffice_a2

I'd have to render it again and that took too long. I will work on it and try to make better lights. I have a very simple solution for you. This suggestion is a way for you to test out your lighting without your compilation taking SO long just so you can see how it looks in game. I recommend saving...

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