Search found 10 matches
- Tue Jun 17, 2014 9:47 pm
- Forum: Pre-alpha and concepts
- Topic: Minecraft meets UrbanTerror (Pre-alpha)
- Replies: 16
- Views: 56039
Re: Minecraft meets UrbanTerror (Pre-alpha)
You can set up some shortcuts for the flags or hidden paths to blow up and change the layout as the game goes on, it's easy to stay under the limit if they are func groups I'd like to see that. This gives great possibilities for the map layout. Also, do you have any pointers for me for the file doc...
- Sun Jun 15, 2014 1:48 pm
- Forum: Pre-alpha and concepts
- Topic: Minecraft meets UrbanTerror (Pre-alpha)
- Replies: 16
- Views: 56039
Re: Minecraft meets UrbanTerror (Pre-alpha)
My issue when playing with the thought of creating Minecraft maps was the fact that maps are limited to 256 destructible items. Let us know how you plan to deal with that.
- Tue Apr 01, 2014 6:43 am
- Forum: News and announcements
- Topic: Mapping for UrtHD -- the future of CMM
- Replies: 14
- Views: 47301
Re: Mapping for UrtHD -- the future of CMM
I'm in, because I don't know how much sense it makes for me to learn mapping in the 'old' system now that it's gonna be scrapped.
- Wed Mar 19, 2014 3:45 am
- Forum: Suggestions and ideas
- Topic: A map on the high seas
- Replies: 8
- Views: 32025
Re: A map on the high seas
http://fallin-angels.org/urtmaps/images/ut4_offshore.jpg m http://fallin-angels.org/urtmaps/images/ut4_oilrig_alpha2.jpg m That's what I found. Neither of them looks like the picture RedSnappa posted and in my opinion this has great potential. Also, a clan member who used to work on an oilrig assur...
- Wed Jan 22, 2014 11:05 pm
- Forum: Final
- Topic: ut4_doomish
- Replies: 4
- Views: 21251
Re: ut4_doomish
As said earlier on your server, I suppose there is only falling damage when crashing onto the horizontal parts of the stairs. Besides that, great map! Same like the other two we played after that, on first glance simple, but very elaborate concerning playability. Simple+great maps seems to be your t...
- Mon Dec 09, 2013 2:07 pm
- Forum: Textures / images
- Topic: Custom Skyboxes by Bin
- Replies: 7
- Views: 27008
Re: Custom Skyboxes by Bin
Hey there Bin
- Fri Dec 06, 2013 2:37 pm
- Forum: Final
- Topic: ut4_darkwater
- Replies: 4
- Views: 19767
Re: ut4_darkwater
Well, yea. I'm still not a mapper and only a user... It's kind of weird that everything is shaking horribly and the ship is sinking below waterlevel, cannons aren't pointed into the direction you'll be flying, and I don't even know if tacs will ruin the map because you probably can see everything ev...
Re: CMM Team
Bump! Team dead?
- Fri Jun 28, 2013 9:57 am
- Forum: Welcome to CMM
- Topic: Hello!
- Replies: 4
- Views: 14310
Re: Hello!
johnnyenglish wrote:Yeah, welcome Marvin - get mapping
Once I have an idea, sure. Until then I'll be busy feeding my insatiable curiousity
//edit: those normal-smile emoticons seem to be only little amused. My avatar approves
- Thu Jun 27, 2013 10:26 am
- Forum: Welcome to CMM
- Topic: Hello!
- Replies: 4
- Views: 14310
Hello!
Hello everyone! I guess I'll introduce myself first before starting to read all the other forum parts... I'm Marvin (alternatively using my first UrT nick absolute_beginner), some of you might have seen me in IRC already. Curiousity brought me here, even though I haven't designed anything in my live...