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Custom Map Makers - Search
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by Marvin
Thu Jun 27, 2013 10:26 am
Forum: Welcome to CMM
Topic: Hello!
Replies: 4
Views: 2907

Hello!

Hello everyone! I guess I'll introduce myself first before starting to read all the other forum parts... I'm Marvin (alternatively using my first UrT nick absolute_beginner), some of you might have seen me in IRC already. Curiousity brought me here, even though I haven't designed anything in my live...
by Marvin
Fri Jun 28, 2013 9:57 am
Forum: Welcome to CMM
Topic: Hello!
Replies: 4
Views: 2907

Re: Hello!

by Marvin
Wed Nov 27, 2013 5:48 pm
Forum: CMM team
Topic: CMM Team
Replies: 9
Views: 18591

Re: CMM Team

Bump! Team dead?
by Marvin
Fri Dec 06, 2013 2:37 pm
Forum: Final
Topic: ut4_darkwater
Replies: 4
Views: 2780

Re: ut4_darkwater

Well, yea. I'm still not a mapper and only a user... It's kind of weird that everything is shaking horribly and the ship is sinking below waterlevel, cannons aren't pointed into the direction you'll be flying, and I don't even know if tacs will ruin the map because you probably can see everything ev...
by Marvin
Mon Dec 09, 2013 2:07 pm
Forum: Textures / images
Topic: Custom Skyboxes by Bin
Replies: 7
Views: 3992

Re: Custom Skyboxes by Bin

Hey there Bin :D
by Marvin
Wed Jan 22, 2014 11:05 pm
Forum: Final
Topic: ut4_doomish
Replies: 4
Views: 2823

Re: ut4_doomish

As said earlier on your server, I suppose there is only falling damage when crashing onto the horizontal parts of the stairs. Besides that, great map! Same like the other two we played after that, on first glance simple, but very elaborate concerning playability. Simple+great maps seems to be your t...
by Marvin
Wed Mar 19, 2014 3:45 am
Forum: Suggestions and ideas
Topic: A map on the high seas
Replies: 8
Views: 5109

Re: A map on the high seas

http://fallin-angels.org/urtmaps/images/ut4_offshore.jpg http://fallin-angels.org/q3ut4/ut4_offshore.pk3 http://fallin-angels.org/urtmaps/images/ut4_oilrig_alpha2.jpg http://fallin-angels.org/q3ut4/ut4_oilrig_alpha2.pk3 That's what I found. Neither of them looks like the picture RedSnappa posted an...
by Marvin
Tue Apr 01, 2014 6:43 am
Forum: News and announcements
Topic: Mapping for UrtHD -- the future of CMM
Replies: 14
Views: 7888

Re: Mapping for UrtHD -- the future of CMM

I'm in, because I don't know how much sense it makes for me to learn mapping in the 'old' system now that it's gonna be scrapped.
by Marvin
Sun Jun 15, 2014 1:48 pm
Forum: Pre-alpha and concepts
Topic: Minecraft meets UrbanTerror (Pre-alpha)
Replies: 16
Views: 8640

Re: Minecraft meets UrbanTerror (Pre-alpha)

My issue when playing with the thought of creating Minecraft maps was the fact that maps are limited to 256 destructible items. Let us know how you plan to deal with that.
by Marvin
Tue Jun 17, 2014 9:47 pm
Forum: Pre-alpha and concepts
Topic: Minecraft meets UrbanTerror (Pre-alpha)
Replies: 16
Views: 8640

Re: Minecraft meets UrbanTerror (Pre-alpha)

You can set up some shortcuts for the flags or hidden paths to blow up and change the layout as the game goes on, it's easy to stay under the limit if they are func groups I'd like to see that. This gives great possibilities for the map layout. Also, do you have any pointers for me for the file doc...

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