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The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

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by Rayne
Thu Jun 29, 2017 8:48 pm
Forum: General chit chat
Topic: YOOOOOOOOOOO!!!!
Replies: 1
Views: 25437

Re: YOOOOOOOOOOO!!!!

:)
by Rayne
Thu Mar 20, 2014 5:34 pm
Forum: Urban Terror Discussions
Topic: Urban Terror moves on to Unreal 4
Replies: 12
Views: 4590

Re: Urban Terror moves on to Unreal 4

Ok so let's see if i got this right. If i want to make a map for UrT HD i have to pay 20$ per month for...well quite some time till I learn the UDK 4, and then continue paying 20$ per month till my map is released. Which can be anything from 3 months to 3 years. It doesn't sound like a viable option...
by Rayne
Tue Mar 04, 2014 9:06 am
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 11758

Re: ut4_ruins

hahaha oh I'll be having issues, quite a few of them, but nothing i can't handle.
by Rayne
Tue Mar 04, 2014 7:52 am
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 11758

Re: ut4_ruins

If you need help with the layout please contact me :) in regards to textures as well as the skymap, I would light a bright sand look please :) Also Rayne, I am an amateur at lighting, so right now what I've added is just temporary First i need to take a good look at what i have here and decide what...
by Rayne
Mon Mar 03, 2014 10:04 pm
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 11758

Re: ut4_ruins

Ok i took out all the massive patches and the map loads, now i can work with this.
by Rayne
Wed Feb 26, 2014 1:09 pm
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 11758

Re: ut4_ruins

Must be a patch thing then, I'll see what i can do on my side.
by Rayne
Mon Feb 24, 2014 1:59 pm
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 11758

Re: ut4_ruins

leave it in for the time being
by Rayne
Mon Feb 24, 2014 2:16 am
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 11758

Re: ut4_ruins

Like i sad, open it in radiant 1.5, resave it, and then send me the newly saved .map file.
by Rayne
Sun Feb 23, 2014 5:06 pm
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 11758

Re: ut4_ruins

banksy wrote:I have no experience with either :/


I have.
by Rayne
Sun Feb 23, 2014 10:53 am
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 11758

Re: ut4_ruins

We'll try making that terrain an .ase model. I think you could maybe even autoclip it without much problems.

And to achieve smoothness you have phong shading.

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