Welcome to CMM

The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

Search found 222 matches

Go to advanced search

by Rylius
Sun Jan 20, 2013 12:43 pm
Forum: Shaders / textures
Topic: q3map_skylight
Replies: 8
Views: 4278

Re: q3map_skylight

Shader manual is probably written for Q3, UrT uses different lighting settings. The original values don't apply anymore.

If it doesn't change between 200 and 5000, it's maxed out below 200 - simple, really.
by Rylius
Sun Jan 20, 2013 12:36 pm
Forum: Shaders / textures
Topic: q3map_skylight
Replies: 8
Views: 4278

Re: q3map_skylight

You do realize I can't read messages while I'm offline? :p And yes, it does max out. It just never says so, you can put in 5000000000 and it won't even care. Compare the texture in the game with the texture file (or upload a screenshot and the texture), you can't go brighter than that. You can ONLY ...
by Rylius
Sun Jan 20, 2013 12:30 pm
Forum: Shaders / textures
Topic: q3map_skylight
Replies: 8
Views: 4278

Re: q3map_skylight

Read the chat when you're asking questions there. >_>

<Rylius> Maxes out somewhere around 100 I think
<Rylius> Basically if the texture ingame is as bright as the actual texture file you can't go any brighter
by Rylius
Mon Nov 12, 2012 6:59 pm
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 39113

Re: Screenshots

The gray wood could use more dirt on it - could be added via decals later on though.
The lil house is missing shadows near the roof and it could use some highlights on the corner edges.

Could use some ambient occlusion in general

Verts/tris?

Just being nitpicky. Great work!
by Rylius
Sat Oct 13, 2012 4:00 pm
Forum: Shaders / textures
Topic: How to make a .shader file
Replies: 7
Views: 3728

Re: How to make a .shader file

XP hides the extensions by default as well.
by Rylius
Fri Oct 12, 2012 4:21 pm
Forum: Shaders / textures
Topic: How to make a .shader file
Replies: 7
Views: 3728

Re: How to make a .shader file

Go thank Microsoft for hiding file extensions by default. <3
by Rylius
Fri Sep 14, 2012 6:51 am
Forum: News and announcements
Topic: Urban Zone and CMM map of the month
Replies: 12
Views: 4493

Re: Urban Zone and CMM map of the month

Just don't choose Italy. Ever.
Don't waste your time, the map is canceled. Period.
by Rylius
Sat Sep 08, 2012 9:25 am
Forum: Requests
Topic: Taking sound requests
Replies: 15
Views: 4637

Re: Taking sound requests

Finally my Freesound.org uploads got approved, so have them here: http://www.freesound.org/people/Rylius/sounds/ (link also added to first post)

Caught a bad cold this week, not doing much - sorry for stalling, hope I can get around to recording next week again

Go to advanced search

cron