Yeah Rayne, we all cool. We want to make a butifull noticable map that players notice. no 256*256 textures. no deadlines. It looks like me and Markinho will be the ones that can focus the most on this(for my part that is the next month or so). Rayne and John will help along guiding us and throwing i...
Layout was made with student copy and might not load back in on your end. Might want to try downloading Grand Hall CC. m It's a creative commons version of our Grand Hall test map. Does this mean that the layout i made cannot be opened by others? I exported the layout to fbx: http://dagfro.de/q3ut4...
I strongly suggest you don't use the geometry made in radiant and converted to .obj as anything else except reference for position and scale. The cleanup is a nightmare and the amount of work needed to connect all the edges rarely makes it worth it. I have to admitt that i did the clean up in blend...
I started out with one of the spawns and have built from there. It's mirrored but that might change. It's already slightly disorted. I have just imported it to 3ds max from radiant. The layout it based on a simple 3 path layout with paths between them again. The paths are a bit narrow but will allo...
Frenkie V has offered to show us a design process. http://www.custommapmakers.org/viewtopic.php?f=23&t=248&start=40#p6599 Hay Rayne sorry about the late late response. Flajjen is right it can be done and it's only an issue of whats hard to do becomes easy over time which is just the natu...