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The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

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by DagF
Sat Aug 08, 2015 10:01 am
Forum: Alpha
Topic: Barekstad
Replies: 6
Views: 2744

Re: Barekstad

I've I'mported it to blender and started cleaning it up. I tried to do it in radiant but I could not get the ignore texture feature to work. I just ended up with a corrupt .obj file. Also i had a hard time cleaning it up in radiant. Got many of the situations where you need to manipulate brushes mor...
by DagF
Tue Aug 04, 2015 10:30 pm
Forum: Alpha
Topic: Barekstad
Replies: 6
Views: 2744

Re: Barekstad

Woop, Moved up to Alpha :D I've spent the last few hours boxing the layout out. I'll texture it and put it up on a server tomorrow if i get the time. Progress so far: barekstad_a1_1.PNG Added some textures: shot0000.jpg I'll see if i get time to add spawns and pack it tonight. Ill put it on the serv...
by DagF
Fri Jul 31, 2015 10:43 am
Forum: Alpha
Topic: Barekstad
Replies: 6
Views: 2744

Re: Barekstad

So, I'm back and plan to create a map for URT HD.

This will be the map i will make first. I've created a layout sketch I'll block out in radiant early next week.

I'm hoping for some feedback on the layout so any comments are welcome :)

20150731_124528.jpg
20150731_124542.jpg
by DagF
Tue Jul 21, 2015 4:46 pm
Forum: Alpha
Topic: *updated to Beta 1* Versus
Replies: 7
Views: 2662

Re: *updated to Beta 1* Versus

Starting to look good! I have a few quick suggestions without having had the opportunity to play it: 1. I don't like the into image, I can't even recall what it is named. I would get one good looking ingame pic and use it with the standard template. I think we have it uploaded on our wiki. 2. I'd li...
by DagF
Thu Jul 09, 2015 7:48 am
Forum: Shaders / textures
Topic: Manual minimaps
Replies: 1
Views: 1895

Re: Manual minimaps

I guess this is to late.

More on the topic here: http://www.urbanterror.info/forums/topi ... -mini-map/

This is the one i was using: http://www.urbanterror.info/forums/topi ... _p__323579
by DagF
Sat Oct 04, 2014 5:34 pm
Forum: General chit chat
Topic: Been a while huh?
Replies: 5
Views: 2911

Re: Been a while huh?

Hi :)
by DagF
Sun Jul 13, 2014 2:01 pm
Forum: Alpha
Topic: Barekstad
Replies: 6
Views: 2744

Re: Barekstad

The layout it's basic yeah, it's the reason I decided to make this place. I think the targeted gametypes will be TDM and KO, maybe TS. They layout will be modified as I go. I guess i will have an alpha out soon to test the layout a bit. I'm happy to hear others like the location, I have wanted to ma...
by DagF
Mon Jul 07, 2014 2:13 pm
Forum: Alpha
Topic: Barekstad
Replies: 6
Views: 2744

Barekstad

I was at a friends cabin a few weeks ago. Came across this place: http://dagfro.de/q3ut4/barekstad/1.jpg I found a map of it so i could get a good overlook of it: http://dagfro.de/q3ut4/barekstad/2.png I have played around in max a bit with it and think it'll do nicely as a small tmd map. http://dag...
by DagF
Sun Jun 22, 2014 4:07 pm
Forum: Pre-alpha and concepts
Topic: Minecraft meets UrbanTerror (Pre-alpha)
Replies: 16
Views: 5110

Re: Minecraft meets UrbanTerror (Pre-alpha)

I will see what i can do about a water shader :)

Talking about breaking blocks and such. I think the way to think of it is as if the maps was played in "Adventure" mode. Where the player can interact with levers and buttons but not to much else.

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