Search found 270 matches

by DagF
Sat Nov 17, 2018 7:46 pm
Forum: Welcome to CMM
Topic: Hello - Question about Skyboxes
Replies: 1
Views: 13499

Re: Hello - Question about Skyboxes

Hi there khalladay, Sorry for the late response. There should be a readme in each of the skyboxes zip files stating the lisence. That page is just a mirror of these skyboxes. The 5 I looked at is under the "GNU General Public License version 2", but you will have to check the ones you want...
by DagF
Sat Aug 08, 2015 10:01 am
Forum: Alpha
Topic: Barekstad
Replies: 6
Views: 22841

Re: Barekstad

I've I'mported it to blender and started cleaning it up. I tried to do it in radiant but I could not get the ignore texture feature to work. I just ended up with a corrupt .obj file. Also i had a hard time cleaning it up in radiant. Got many of the situations where you need to manipulate brushes mor...
by DagF
Tue Aug 04, 2015 10:30 pm
Forum: Alpha
Topic: Barekstad
Replies: 6
Views: 22841

Re: Barekstad

Woop, Moved up to Alpha I've spent the last few hours boxing the layout out. I'll texture it and put it up on a server tomorrow if i get the time. Progress so far: barekstad_a1_1.PNG Added some textures: shot0000.jpg I'll see if i get time to add spawns and pack it tonight. Ill put it on the server ...
by DagF
Fri Jul 31, 2015 10:43 am
Forum: Alpha
Topic: Barekstad
Replies: 6
Views: 22841

Re: Barekstad

So, I'm back and plan to create a map for URT HD.

This will be the map i will make first. I've created a layout sketch I'll block out in radiant early next week.

I'm hoping for some feedback on the layout so any comments are welcome :)

20150731_124528.jpg
20150731_124542.jpg
by DagF
Tue Jul 21, 2015 4:46 pm
Forum: Alpha
Topic: *updated to Beta 1* Versus
Replies: 7
Views: 21690

Re: *updated to Beta 1* Versus

Starting to look good! I have a few quick suggestions without having had the opportunity to play it: 1. I don't like the into image, I can't even recall what it is named. I would get one good looking ingame pic and use it with the standard template. I think we have it uploaded on our wiki. 2. I'd li...
by DagF
Thu Jul 09, 2015 7:48 am
Forum: Shaders / textures
Topic: Manual minimaps
Replies: 1
Views: 11383

Re: Manual minimaps

I guess this is to late.

More on the topic here: http://www.urbanterror.info/forums/topi ... -mini-map/

This is the one i was using: http://www.urbanterror.info/forums/topi ... _p__323579
by DagF
Sat Oct 04, 2014 5:34 pm
Forum: General chit chat
Topic: Been a while huh?
Replies: 5
Views: 18458

Re: Been a while huh?

Hi :)
by DagF
Sun Jul 13, 2014 2:01 pm
Forum: Alpha
Topic: Barekstad
Replies: 6
Views: 22841

Re: Barekstad

The layout it's basic yeah, it's the reason I decided to make this place. I think the targeted gametypes will be TDM and KO, maybe TS. They layout will be modified as I go. I guess i will have an alpha out soon to test the layout a bit. I'm happy to hear others like the location, I have wanted to ma...
by DagF
Mon Jul 07, 2014 2:13 pm
Forum: Alpha
Topic: Barekstad
Replies: 6
Views: 22841

Barekstad

I was at a friends cabin a few weeks ago. Came across this place: http://dagfro.de/q3ut4/barekstad/1.jpg I found a map of it so i could get a good overlook of it: http://dagfro.de/q3ut4/barekstad/2.png I have played around in max a bit with it and think it'll do nicely as a small tmd map. http://dag...