Welcome to CMM

The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

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by HappyDay
Sun Oct 26, 2014 4:09 pm
Forum: Final
Topic: ut4_cannons1
Replies: 3
Views: 1763

Re: ut4_cannons1

No screenshots? :/
by HappyDay
Sat Oct 04, 2014 7:17 am
Forum: General chit chat
Topic: Been a while huh?
Replies: 5
Views: 3102

Re: Been a while huh?

Hi there :)
by HappyDay
Sat Oct 04, 2014 7:16 am
Forum: Pre-alpha and concepts
Topic: deathtrap jumps
Replies: 9
Views: 3019

Re: deathtrap jumps

Cool, I like the idea and the style. :)
I haven't been jumping for a while but that's a map I would download and jump (mainly because it's easy enough for me to finish quickly :P)
by HappyDay
Wed Sep 03, 2014 5:58 pm
Forum: General chit chat
Topic: I'm starting a game project!
Replies: 2
Views: 1323

Re: I'm starting a game project!

Lol, kind of reminds me of UrtHD. o_O
:P

Anyway, have fun working with UE4. It's awesome :)
by HappyDay
Tue May 20, 2014 2:16 pm
Forum: Welcome to CMM
Topic: Hi y'all
Replies: 7
Views: 3242

Re: Hi y'all

Ah, sociology :) . Then I guess there's plenty of studies you can do. Your project sounds interesting, I'm always available to answer your questions. You can contact me on irc, here, urt.info or by e-mail, whatever suits you, I'm happy to help.
by HappyDay
Sun May 18, 2014 6:52 am
Forum: Urban Terror Discussions
Topic: Urban Terror moves on to Unreal 4
Replies: 12
Views: 4553

Re: Urban Terror moves on to Unreal 4

A dedicated game editor would be preferable but it's probably not a practical solution because it would take more time to develop than the game itself. Have you read about the plans of epic to develop Unreal Tournament 2014 with the community for free? http://www.gmanetwork.com/news/story/361196/sc...
by HappyDay
Sat May 17, 2014 11:11 pm
Forum: Welcome to CMM
Topic: Hi y'all
Replies: 7
Views: 3242

Re: Hi y'all

Hi there, welcome. I've heard about you, the phd guy :). I'm curious about your thesis. Which video game practices are you referring to, development practices, gaming practices, community practices or something completely different? Why are you specifically focusing on urt? PhD programs are usually ...
by HappyDay
Mon Mar 31, 2014 9:27 am
Forum: News and announcements
Topic: Mapping for UrtHD -- the future of CMM
Replies: 14
Views: 5808

Re: Mapping for UrtHD -- the future of CMM

Basically I'm doing the same thing minus the documentation. So I'm around to help out with knowledge :).
by HappyDay
Wed Nov 27, 2013 12:31 pm
Forum: Models / modelling tools
Topic: Blender to Urban Terror
Replies: 9
Views: 2777

Re: Blender to Urban Terror

I just use textures/mymap/ for all my textures including the textures for models and models/mymap for all my models. I don*t include the latter folder in my pk3. Nice and simple.
by HappyDay
Wed Nov 27, 2013 12:18 pm
Forum: Models / modelling tools
Topic: Blender to Urban Terror
Replies: 9
Views: 2777

Re: Blender to Urban Terror

It doesn't matter where the model is. The model just needs to specify where the textures are via the material name. In radiant you import the model from wherever it is and the model gets the textures. During the compile the model gets baked into the bsp file and you don't need to include the model i...

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