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The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

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by RedSnappa
Mon Nov 16, 2015 5:21 am
Forum: Shaders / textures
Topic: Skybox
Replies: 6
Views: 13168

Re: Skybox

This is the skybox shader from my recent map Hellhouse. Modify as needed and remember to include your shader file in shaderlist.txt or it will not work. textures/hellhouse/skybox { qer_editorimage textures/hellhouse/skybox.tga q3map_skylight 10 5 q3map_sunExt 0.9 0.9 0.9 200 340 30 5 16 skyparms env...
by RedSnappa
Wed Nov 04, 2015 6:49 pm
Forum: Sounds / music
Topic: Music in the map
Replies: 4
Views: 16623

Re: Music in the map

1. Put a target_speaker in your map.
2. Check the "looped_on" and "global" spawnflags.
3. Set the "noise" key to the value of the filepath/name of the file to play. It must be a .wav file with mono sound.
by RedSnappa
Sat Oct 31, 2015 3:02 pm
Forum: Final
Topic: ut4_hellhouse
Replies: 0
Views: 15487

ut4_hellhouse

This is a player vs. environment map with plenty of hidden paths and dangerous traps. Happy Halloween!
http://www.mediafire.com/download/iap1f ... lhouse.pk3
http://s1222.photobucket.com/user/Quate ... /Hellhouse
by RedSnappa
Sun Aug 30, 2015 8:53 pm
Forum: Radiant
Topic: Music issues
Replies: 2
Views: 11231

Re: Music issues

Never mind. Everyone, remember to convert any stereo sound files to mono to avoid this kind of error.
by RedSnappa
Sat Aug 29, 2015 5:56 pm
Forum: Radiant
Topic: Music issues
Replies: 2
Views: 11231

Music issues

I am ready to add music to Skygarden. I made 2 music files (one for each side of the map), each of which is in WAV format, 1:53.78 in length, 4.78 MB in size, and 352 kbps (11025 Hz). I added a target_speaker on each side with the appropriate file referenced and looping turned on. Each of them plays...
by RedSnappa
Sun Aug 16, 2015 8:32 pm
Forum: Alpha
Topic: Sky Garden/Shadow Garden
Replies: 0
Views: 16166

Sky Garden/Shadow Garden

At long last, I have a playable form of Skygarden! This is a late alpha/early beta. There is still work to do on the bots, hints, lighting, and music, but the map is playable. Recommended for 32 to 64 players. Here are the title card screenshots and a download link. URL: http://www.mediafire.com/dow...
by RedSnappa
Fri Nov 21, 2014 4:45 am
Forum: Final
Topic: ut4_hotzone
Replies: 2
Views: 2060

Re: ut4_hotzone

A tester found a texture issue. Updated to Release Candidate 5.
by RedSnappa
Wed Nov 19, 2014 4:52 am
Forum: Final
Topic: ut4_cannons1
Replies: 3
Views: 1243

Re: ut4_cannons1

I forgot a texture in the cannon metal shader. This has been fixed in Release Candidate 5.
by RedSnappa
Sat Nov 15, 2014 1:22 am
Forum: Final
Topic: ut4_icecastle
Replies: 1
Views: 1289

Re: ut4_icecastle

Icecastle Nadeball Release Candidate 6 is ready. It needs a bit of work on clusterportals and hints, but the design is basically final.
by RedSnappa
Sat Nov 15, 2014 1:22 am
Forum: Final
Topic: ut4_icecastle
Replies: 1
Views: 1289

ut4_icecastle

I present a Nadeball map of a kind not seen before. This map has goals of various heights and sizes with point values between 1 and 20. The point values are intended to make the map suitable for general use. While the map is a Nadeball map in FFA and TDM, it supports TS, FTL, CAH, CTF, and BOMB as w...

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