Welcome to CMM

The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

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by ValkoVer
Fri Mar 21, 2014 10:36 pm
Forum: Urban Terror Discussions
Topic: Urban Terror moves on to Unreal 4
Replies: 12
Views: 4079

Re: Urban Terror moves on to Unreal 4

Wow... I haven't posted anything here, or on urt forums in a while. I'm happy and worried at the same time. Frankie, how difficult will be exporting map that has been made almost entirely in 3dsmax to this new engine? Map that has been made with urban terror engine limitations in mind, will have a c...
by ValkoVer
Tue Jun 25, 2013 7:50 am
Forum: Welcome to CMM
Topic: Hello!
Replies: 4
Views: 1764

Re: Hello!

Hi, show some screenshots of your rtcw maps
by ValkoVer
Wed Jun 19, 2013 11:45 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 16233

Re: Design Process

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VIRUS
by ValkoVer
Sat Feb 16, 2013 3:32 am
Forum: Mapping Discussions
Topic: What causes this error?
Replies: 5
Views: 3446

Re: What causes this error?

It can happen if you have EXTREME lag
by ValkoVer
Sun Jan 27, 2013 10:53 am
Forum: Competitions
Topic: UrtJumpers - CMM Jump mapping - Progress report
Replies: 76
Views: 16630

Re: UrtJumpers - CMM Jump mapping - Progress report

Looks impressive!
by ValkoVer
Sun Jan 06, 2013 4:37 pm
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 34471

Re: Screenshots

Nice, TyberiusPrime ( xD ). Now i want to see it textured.
by ValkoVer
Sun Jan 06, 2013 12:06 pm
Forum: Mapping Discussions
Topic: Grass
Replies: 8
Views: 3859

Re: Grass

It would cause huge fps drops i think.
by ValkoVer
Fri Dec 21, 2012 6:35 pm
Forum: Brush / patches and other mesh
Topic: FPS Issue
Replies: 3
Views: 3929

Re: FPS Issue

You can't hint anything in straight room like this. Why water brush is cut into 2 parts? Whats r_speeds value?
by ValkoVer
Tue Nov 06, 2012 3:50 pm
Forum: Pre-alpha and concepts
Topic: Experiments
Replies: 3
Views: 1825

Re: Experiments

Sugarmill textures:

Image

Currently 49 textures merged into 16 bigger ones, and there is some more "to be merged" :)
by ValkoVer
Tue Oct 30, 2012 5:46 pm
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 34471

Re: Screenshots

Rayne wrote:Low poly

8-) What game/engine is this for?

Screenshot of my train i posted a while ago on urt.info
Image

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