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The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

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by Lunaxe
Fri Dec 16, 2011 2:32 pm
Forum: Pre-alpha and concepts
Topic: Mapping tennis - test
Replies: 51
Views: 8101

Re: Mapping tennis - test

Haha yea i can model, not the absolute best though :P and sounds good man
by Lunaxe
Thu Dec 15, 2011 7:13 pm
Forum: Pre-alpha and concepts
Topic: Mapping tennis - test
Replies: 51
Views: 8101

Re: Mapping tennis - test

xandaxs wrote:lol, i dont knwo what that is..
Was using my Ipod when i wrote that, must have self-corrected that way.


Aha! Accursed auto-correct haha :P hmmm well get back to me if you can remember
by Lunaxe
Thu Dec 15, 2011 5:30 pm
Forum: Pre-alpha and concepts
Topic: Mapping tennis - test
Replies: 51
Views: 8101

Re: Mapping tennis - test

haha alright, and one last thing... what is peerage? i googled it and found "hereditary titles" and other such nonsense :P if i know that i can know how to add it to map file
by Lunaxe
Thu Dec 15, 2011 1:13 am
Forum: Pre-alpha and concepts
Topic: Mapping tennis - test
Replies: 51
Views: 8101

Re: Mapping tennis - test

--> Lunaxe, tomorrow I'll PM you a link with some nice tree models, if you could create the read me file and maybe put those Trees in a .map file and pk3 it'd be awesome :D Alright man sounds good. I live on east coast U.S. so your tomorrow might be different than mine but ill do what i can :D and ...
by Lunaxe
Wed Dec 14, 2011 11:44 pm
Forum: Pre-alpha and concepts
Topic: Mapping tennis - test
Replies: 51
Views: 8101

Re: Mapping tennis - test

Yessir, i would be very careful to act according to proper "borrowing" etiquette :lol:
by Lunaxe
Wed Dec 14, 2011 11:35 pm
Forum: Pre-alpha and concepts
Topic: Mapping tennis - test
Replies: 51
Views: 8101

Re: Mapping tennis - test

I will try to make a list. I will make a dropbox and share it to you in a pm if that is ok? Yea man thats fine, i have a dropbox account haha. And as far as trees and plants go, would you all hate me if i did end up covering some models and model placement with other peoples models? I know theres s...
by Lunaxe
Wed Dec 14, 2011 7:39 pm
Forum: Pre-alpha and concepts
Topic: Mapping tennis - test
Replies: 51
Views: 8101

Re: Mapping tennis - test

Having a flag inside a room with doors makes it easier to be defended. So i'll make 2 double doors, wide open in CTF, so it can be easily accessible. Sounds good man, and (@ DagF) if i can get more reference photos that would be great, i can try gathering some potentially related looking textures, ...
by Lunaxe
Wed Dec 14, 2011 7:23 pm
Forum: Pre-alpha and concepts
Topic: Mapping tennis - test
Replies: 51
Views: 8101

Re: Mapping tennis - test

See i figured you had more of an idea of what would happen with it haha :lol: i was judging the layout solely by it's 2D representation so im glad to hear that you have a more in depth vision
by Lunaxe
Wed Dec 14, 2011 7:15 pm
Forum: Pre-alpha and concepts
Topic: Mapping tennis - test
Replies: 51
Views: 8101

Re: Mapping tennis - test

I'm no connoisseur concerning map layouts but it looks great! My only thought, and maybe i interpreted this wrong, is that the flag point on the left seems much less accessible in comparison to the flag point on the right- due to the doors it may be like a colander to make things easier for the team...
by Lunaxe
Wed Dec 14, 2011 1:52 pm
Forum: Pre-alpha and concepts
Topic: Mapping tennis - test
Replies: 51
Views: 8101

Re: Mapping tennis - test

I could do some models or texturing probably, those are some of my strengths- let me know if you'd want my help

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