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The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

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by leighrex
Tue Dec 17, 2013 12:59 am
Forum: Shaders / textures
Topic: Grid Sky-box
Replies: 10
Views: 3251

Re: Grid Sky-box

Sorry for my late-ish reply, but here's where I downloaded the map http://css.gamebanana.com/maps/167740
Never tried to create my own shaders, let alone a sky box... But I could give it a try! Could you guys point me in the right direction?

Edit: I've found a way to extract the texture from the .bsp.
by leighrex
Sat Dec 14, 2013 3:47 am
Forum: Shaders / textures
Topic: Grid Sky-box
Replies: 10
Views: 3251

Re: Grid Sky-box

I downloaded the map but it's only in .bsp form, how do I extract a texture from that? haha, so bad at this! :(
by leighrex
Sat Dec 14, 2013 1:32 am
Forum: Shaders / textures
Topic: Grid Sky-box
Replies: 10
Views: 3251

Grid Sky-box

Hey guys, not sure if I've posted on this site yet, but I haven't visited in a long time! How's it going everyone? Any who, I was just curious to know if it was possible to design a 3D Grid sky-box? I recently watched a Counter-Strike Surf map video and the map had a really cool sky-box that I'd lov...
by leighrex
Fri May 25, 2012 9:42 am
Forum: Pre-alpha and concepts
Topic: Jumpmap starting area.map
Replies: 5
Views: 1513

Re: Jumpmap starting area.map

Rylius wrote:Like, post attachments

HA! I forgot about that! Cheers, first post updated
by leighrex
Fri May 25, 2012 9:17 am
Forum: Pre-alpha and concepts
Topic: Jumpmap starting area.map
Replies: 5
Views: 1513

Re: Jumpmap starting area.map

Weird the link works for me, know any other websites I can upload to?
by leighrex
Thu May 24, 2012 7:30 pm
Forum: Pre-alpha and concepts
Topic: Jumpmap starting area.map
Replies: 5
Views: 1513

Jumpmap starting area.map

Hi there, I've been thinking about making a jump map and here's the filter/starting area I come up with so far. .map file: http://www.mediafire.com/?s15s1yi716dl6s5 File Attachment, is a RAR because I cannot upload .map files... I'm thinking about what colour scheme I want and what kind of textures ...
by leighrex
Sun May 13, 2012 9:49 am
Forum: Pre-alpha and concepts
Topic: Combat Jumps
Replies: 36
Views: 6915

Re: Combat Jumps

I have a few ideas for a combat jumps like map, I'll work on it when I finish playing around with the map I'm working on now.
by leighrex
Thu May 03, 2012 8:11 am
Forum: Pre-alpha and concepts
Topic: Combat Jumps
Replies: 36
Views: 6915

Re: Combat Jumps

DagF: I'm curious to know what will be added into the Combat Area? Like, sniper spots, a secret way out and more.

Oh a cool idea would to be to have the server at Unlimited Stamina so it plays incredibly fast?
by leighrex
Thu May 03, 2012 8:01 am
Forum: Pre-alpha and concepts
Topic: Combat Jumps
Replies: 36
Views: 6915

Re: Combat Jumps

@Kronik: I love the idea of this game type I remember when we were talking about it but it never happened! If you need any ideas or help you know where to find me :)
@DagF: The combat area is amazing, I love the textures and the layout :) So pretty
by leighrex
Wed Nov 09, 2011 10:34 am
Forum: Welcome to CMM
Topic: Gudday Mate.
Replies: 13
Views: 2921

Re: Gudday Mate.

Looks nice!
Uhm, I was wondering due to me never attempting to design a normal map and I'm already fresh out of ideas, should I try something simple to start off with?

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