Welcome to CMM

We've created a Custom Map Makers Discord channel, if you'd like to join us on the CMM Discord Channel, click here

Search found 59 matches

Go to advanced search

by vulture
Mon Mar 05, 2012 11:08 am
Forum: Radiant
Topic: Patch meshes
Replies: 12
Views: 6453

Re: Patch meshes

I'm not sure if you're being sarcastic or not :D :( I can explain more detail if you want, or give some code, but I was just trying to be brief :P
by vulture
Fri Apr 27, 2012 2:01 am
Forum: Requests
Topic: Shader doesn't work
Replies: 9
Views: 6354

Re: Shader doesn't work

do what I said in irc
by vulture
Fri Apr 27, 2012 4:35 am
Forum: Requests
Topic: Shader doesn't work
Replies: 9
Views: 6354

Re: Shader doesn't work

you didnt do what I said... :P
by vulture
Sat Jun 02, 2012 7:48 am
Forum: Brush / patches and other mesh
Topic: bobbing platform
Replies: 1
Views: 4147

Re: bobbing platform

func_bobbing
by vulture
Thu Jul 19, 2012 2:22 am
Forum: Radiant
Topic: MAX_MAP_DRAW_INDEXES
Replies: 27
Views: 13711

Re: MAX_MAP_DRAW_INDEXES

how many brushes do you have?! my map had something like 150k brushes and I didn't need to set mine above 128! how big is the .bsp ?
by vulture
Thu Jul 19, 2012 2:36 am
Forum: Radiant
Topic: MAX_MAP_DRAW_INDEXES
Replies: 27
Views: 13711

Re: MAX_MAP_DRAW_INDEXES

I only have my bounding boxes structural. It always saved space for me. Everything else is detail. Your BSP size seems huge considering you only have 16k brushes. Do you have lots of large open volumes or something?
by vulture
Thu Jul 19, 2012 3:27 am
Forum: Radiant
Topic: MAX_MAP_DRAW_INDEXES
Replies: 27
Views: 13711

Re: MAX_MAP_DRAW_INDEXES

That's really small... I don't understand how your bsp is so big... :P what's your map look like? Something must be wrong =/
by vulture
Thu Jul 19, 2012 9:06 pm
Forum: Radiant
Topic: MAX_MAP_DRAW_INDEXES
Replies: 27
Views: 13711

Re: MAX_MAP_DRAW_INDEXES

That is a lot of terrain type stuff in one room, maybe that's why, I dunno. I remember "outdoor" style maps always worked really poorly in the q3 engine. But I thought that was mainly a vis issue not a meta issue.. don't know what to tell you. :P Have you tried compiling it in a more moder...
by vulture
Thu Jul 19, 2012 10:10 pm
Forum: Radiant
Topic: MAX_MAP_DRAW_INDEXES
Replies: 27
Views: 13711

Re: MAX_MAP_DRAW_INDEXES

What's the dimensions on your terrain grid? Like how many brushes across each direction? That could add up fast if you did it really high quality.
by vulture
Fri Jul 20, 2012 3:04 am
Forum: Radiant
Topic: MAX_MAP_DRAW_INDEXES
Replies: 27
Views: 13711

Re: MAX_MAP_DRAW_INDEXES

Well that accounts for about 4k brushes. Do you have any curved surfaces? If you use too many subdivisions on those, they can easily cost you a lot of brushes. If I had to guess though, I'd just say it's because of your one large open area with lots of non-coplanar brushes. I'm not sure if there's a...

Go to advanced search

cron