Search found 321 matches
- Mon Sep 12, 2011 1:34 pm
- Forum: Welcome to CMM
- Topic: RedSnappa here
- Replies: 16
- Views: 19739
RedSnappa here
Hello everyone. I am RedSnappa, a mapmaker based at LCDLC. I am not an official member there, but I make maps for them. I have several maps in various beta stages, and one that is almost ready for a public release. Some of you have already helped me on the main Urban Terror site.
- Mon Sep 12, 2011 1:37 pm
- Forum: Shaders / textures
- Topic: Transparent water
- Replies: 26
- Views: 31641
Transparent water
I have water that appears transparent in Radiant but is opaque in-game. How do I make it transparent in-game?
- Mon Sep 12, 2011 8:39 pm
- Forum: Shaders / textures
- Topic: Transparent water
- Replies: 26
- Views: 31641
Re: Transparent water
Shader works. It is water, but it is not transparent. textures/greatwall/greatwall_water { qer_editorimage textures/greatwall/greatwall_water.tga qer_trans 0.2 surfaceparm alphashadow surfaceparm lightfilter surfaceparm nomarks surfaceparm nonsolid surfaceparm trans surfaceparm water cull disable { ...
- Mon Sep 12, 2011 11:05 pm
- Forum: Shaders / textures
- Topic: Transparent water
- Replies: 26
- Views: 31641
Re: Transparent water
No alpha channel that I'm aware of. I'll try that blendfunc.
- Tue Sep 13, 2011 1:02 pm
- Forum: Beta
- Topic: Greatwall Beta 5
- Replies: 17
- Views: 42821
Greatwall Beta 5
This map is now running on [LCDLC]Unofficial Maps.
http://www.mediafire.com/?5r1bmornqbgjpf8
http://www.mediafire.com/?5r1bmornqbgjpf8
- Tue Sep 13, 2011 1:28 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_merlin
- Replies: 9
- Views: 13472
ut4_merlin
This is my idea for the next map I will make after I finish retouching all the maps I have now. This is part of a gameboard that has been edited somewhat. The dots are spawnrooms. Dashes are secret doors. I plan to put lava in the Chamber of Fire and slime in the northern treasure chamber. There wil...
- Tue Sep 13, 2011 5:45 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_merlin
- Replies: 9
- Views: 13472
Re: ut4_merlin
I forgot to mention the size. 1 pixel=4 units in Radiant. So this isn't a huge map. 1884x2372 in Radiant, counting the walls which are all 16 units thick. I may scale up but I doubt it because there shouldn't be camping here except for a few places.
- Wed Sep 14, 2011 1:51 am
- Forum: Beta
- Topic: Greatwall Beta 5
- Replies: 17
- Views: 42821
Re: Greatwall Beta 5
Oops. Here ya go.
Blue base:
Camping roost:
Red corner 3F:
Blue base:
Camping roost:
Red corner 3F:
- Mon Sep 19, 2011 12:40 pm
- Forum: Shaders / textures
- Topic: Transparent water
- Replies: 26
- Views: 31641
Re: Transparent water
blendfunc blend, as per your instructions. I have tested the shader and textures used in edo for the water in that map, and they work on my map. I think I will play around with them as well and see if I can get exactly what I want that way. Here is the part I am using (and I don't fully understand i...
Healing?
Is there any way to create a map feature that heals a player?