Search found 173 matches
- Thu Sep 08, 2011 6:05 pm
- Forum: Models / modelling tools
- Topic: Forklift
- Replies: 6
- Views: 8916
Re: Forklift
turnpike model is so 90's
- Sat Sep 10, 2011 1:29 pm
- Forum: Shaders / textures
- Topic: LYSKIE For Majki
- Replies: 7
- Views: 9343
Re: LYSKIE For Majki
rofl
- Sun Sep 11, 2011 2:58 am
- Forum: Models / modelling tools
- Topic: Forklift
- Replies: 6
- Views: 8916
- Sun Sep 11, 2011 11:27 am
- Forum: Models / modelling tools
- Topic: bad lightmaps on .ase models
- Replies: 13
- Views: 17180
Re: bad lightmaps on .ase models
These seams are very subtle i think... Try writing up phong shader for these barrels, and add some magic lightmap keys like q3map_lightmapMergable, q3map_lightmapSampleOffset or q3map_splotchFix (don't use 'em all at once)
- Sun Sep 11, 2011 2:11 pm
- Forum: Models / modelling tools
- Topic: bad lightmaps on .ase models
- Replies: 13
- Views: 17180
Re: bad lightmaps on .ase models
Lol, phong shading works for me with newest 27's q3map2. You could try it without q3map_shadeangle and q3map_nonplanar btw. Lightmapscale 0.125 will make fps drop
- Mon Sep 12, 2011 1:44 pm
- Forum: Shaders / textures
- Topic: Transparent water
- Replies: 26
- Views: 31635
Re: Transparent water
first thing, shader work actually? (ie it "behave" like water in game ). If yes You need to add different blendfunc. this is and shader from urt: textures/urban_terror2/water1 { qer_editorimage textures/liquids/pool3d_3e.tga qer_trans .5 q3map_globaltexture surfaceparm trans surfaceparm no...
- Thu Sep 15, 2011 2:08 pm
- Forum: Mapping Discussions
- Topic: Map viewer
- Replies: 8
- Views: 10207
Map viewer
I found an time ago nice tool, that let You see .bsp maps and .md3 models
http://diesel.n5home.net/
http://diesel.n5home.net/
- Mon Sep 19, 2011 9:50 am
- Forum: Shaders / textures
- Topic: Alphamap (yep its 4 u Del)
- Replies: 1
- Views: 4267
Alphamap (yep its 4 u Del)
I saw your topic on urt info, where You suggested varius things, one of them was alphamap. Well, its possible You'll have to register to download stuff from second post, e-mail confirmation isn't needed
- Mon Sep 19, 2011 2:11 pm
- Forum: Skeet Shoot 2011
- Topic: It's over
- Replies: 9
- Views: 24686
- Mon Sep 19, 2011 3:20 pm
- Forum: Models / modelling tools
- Topic: Blender - 2 side textured face
- Replies: 14
- Views: 18144
Re: Blender - 2 side textured face
Umm looks like this model have faces on only 1 side, use shader with cull none on this part, or copy it, invert faces, and move vertex on center a little.