Search found 23 matches
- Mon Nov 11, 2013 10:04 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_psycho
- Replies: 6
- Views: 19442
Re: ut4_asylum
The zeroth rule of mapping: Google the name:-P The already are at least two maps with this name, asylum with no prefix by Holy Goat (from 2000) and ut4_asylum by TRaK (from 2008). Both can be downloaded from urt.li.
Re: carentan
There already is ut4_carentan (based on the same CoD map of course); although there’s no author mentioned anywhere in the PK3, it’s most likely built by IceMan . (You can download B4 from urt.li .) You might want to change the name (among other issues there are some shader conflicts). Other than tha...
Re: carentan
See the Healthy map article on the CMM wiki. In short, if there are two assets sharing paths (textures/carentan/somegenericname), it will cause problems. The PK3s are loaded alphabetically (from A to Z) so assets from v1a will be loaded after the ones from b4 and effectively overwrite them.
- Sun Nov 24, 2013 8:34 am
- Forum: News and announcements
- Topic: New Forum Layout?
- Replies: 20
- Views: 52072
Re: New Forum Layout?
We demand Rick the gay horse dude!
- Wed Nov 27, 2013 3:02 pm
- Forum: Radiant
- Topic: Scale units in GtkRadiant
- Replies: 6
- Views: 20578
Re: Scale units in GtkRadiant
1 Quake unit equals 1 inch (2.54 cm) in UrT (it can be 1.5 inches in some other games). 12 units is 1 foot / 30 cm, about 40 units gives you 1 meter. The players are 6 feet / 1.8 meters tall. A 128 unit ceiling is high enough that you won’t bump into it when jumping and 160 units is enough for a wal...
- Wed Nov 27, 2013 3:13 pm
- Forum: Suggestions and ideas
- Topic: halo maps for urban terror
- Replies: 5
- Views: 19963
Re: halo maps for urban terror
In 2010, Sidewinder was converted for UrT.
- Thu Nov 28, 2013 3:49 pm
- Forum: Models / modelling tools
- Topic: ase or md3 models
- Replies: 5
- Views: 19149
Re: ase or md3 models
MD3 can be animated (for example the player models are in this format), but it has a 1000 vertex limit per model. ASE does not have that limitation, but can’t be animated. ASE is a text-based format meaning that you can open a third-party model in a text editor and change the texture paths and whatn...
- Mon Feb 24, 2014 2:59 am
- Forum: Pre-alpha and concepts
- Topic: Breather buddy bug
- Replies: 2
- Views: 14389
Re: Breather buddy bug
Yes, it still works in 4.2.018, see the attached demo.
- Thu Nov 28, 2013 4:40 pm
- Forum: Models / modelling tools
- Topic: ase or md3 models
- Replies: 5
- Views: 19149
Re: ase or md3 models
It’s possible that the Quake 3 engine counts vertices differently, I don’t really have much experience with models:-P Other people have run into this limit though, so obviously it exists in some form. Actually, googling a bit it appears the limit is per object (and a model can contain several object...
- Thu Jun 19, 2014 4:58 am
- Forum: Radiant
- Topic: "map has no node"
- Replies: 2
- Views: 14488
Re: "map has no node"
First: the correct error message is “map has no node s ” (verbatim error messages make searching way easier, I had to grep the game binary for “node” to figure out why Google wasn’t returning any hits). The interwebs have various possible explanations how this could happen and no clean and simple an...