Search found 163 matches
- Sat Jan 21, 2012 9:40 am
- Forum: Textures / images
- Topic: Texture pack, volume 2
- Replies: 24
- Views: 47076
Re: Texture pack, volume 2
Ok guys... So Megaupload was just shutdown yesterday because of copyright infringement etc... So if any of you have posted files on Megaupload, then they are lost for now and probably for ever. Here is a link to the wiki page describing what happened. http://en.wikipedia.org/wiki/Megaupload
- Sat Jan 21, 2012 9:04 pm
- Forum: Textures / images
- Topic: Texture pack, volume 2
- Replies: 24
- Views: 47076
Re: Texture pack, volume 2
There is a link to it on the wiki i believe. Johnny English sent me there and I was able to download it.
- Sat Jan 21, 2012 11:06 pm
- Forum: Textures / images
- Topic: Texture pack, volume 2
- Replies: 24
- Views: 47076
Re: Texture pack, volume 2
Mediafire is nice because there is no "Premium Download" And there is no Wait Time for the download. thats why I like it!
- Sun Jan 22, 2012 4:44 am
- Forum: Competitions
- Topic: UrtJumpers - CMM Jump mapping - Progress report
- Replies: 76
- Views: 184265
Re: UrtJumpers - CMM Jump mapping - Progress report
Yo Johnny, I found this model that might fit well into your theme.
http://artist-3d.com/free_3d_models/dnm ... ount=count
http://artist-3d.com/free_3d_models/dnm ... ount=count
- Sun Jan 22, 2012 10:47 am
- Forum: Shaders / textures
- Topic: ooh! SHINY!!
- Replies: 1
- Views: 4182
ooh! SHINY!!
Ok Guys, I am wanting to make a shiny brass texture however How to make a shader for a shiny object is beyond my meager skills. Any help on how to make a shiny brass metallic texture would be my hero!
- Tue Jan 24, 2012 11:32 pm
- Forum: Pre-alpha and concepts
- Topic: Just an idea so far: UrT training
- Replies: 12
- Views: 16181
Re: Just an idea so far: UrT training
I started a map like this... Its lost on my ruined hard drive but I had an alley that had some windows and stuff in it and I had urt figurines which would pop up and you would have to shoot at them to make them go back down. It worked out pretty ok, but getting it so that if someone quit halfway thr...
- Wed Jan 25, 2012 7:21 am
- Forum: Pre-alpha and concepts
- Topic: Just an idea so far: UrT training
- Replies: 12
- Views: 16181
Re: Just an idea so far: UrT training
I'm pretty sure that I could write a program that started Urt, loaded the map and spawned the bots... but it might be harder than i think it is...
- Mon Jan 30, 2012 11:51 pm
- Forum: Pre-alpha and concepts
- Topic: Beginning the training map.
- Replies: 2
- Views: 5343
Re: Beginning the training map.
Not sure what you were trying to accomplish with this test.... i guess i didnt get it... it made no real sense... When the Jump contest is done, I will re create the mockup that I had created before and show my ideas..
- Wed Jan 25, 2012 8:54 am
- Forum: Pre-alpha and concepts
- Topic: Just an idea so far: UrT training
- Replies: 12
- Views: 16181
Re: Just an idea so far: UrT training
Don't do it as you'd kill a lot of servers or players that don't want to play with bots The whole idea is to have like a campaign mode for Urt... the Bots would be the enemy. You would progress through the stages and the bots would come out as you progress. This would not be a map that would be put...
- Wed Feb 01, 2012 10:58 am
- Forum: Textures / images
- Topic: Genetica Viewer and Wood Workshop
- Replies: 0
- Views: 12730
Genetica Viewer and Wood Workshop
Hey guys, In the process of working on my Titanic Map, I came across two AWESOME free pieces of software (for windoze, sorry linux and mac users...). The first is Genetica Viewer . Genetica Viewer comes with a whole bunch of preset tileable textures which are almost completely editable. The editing ...