Search found 163 matches

by KroniK
Sat Jan 21, 2012 9:40 am
Forum: Textures / images
Topic: Texture pack, volume 2
Replies: 24
Views: 47076

Re: Texture pack, volume 2

Ok guys... So Megaupload was just shutdown yesterday because of copyright infringement etc... So if any of you have posted files on Megaupload, then they are lost for now and probably for ever. Here is a link to the wiki page describing what happened. http://en.wikipedia.org/wiki/Megaupload
by KroniK
Sat Jan 21, 2012 9:04 pm
Forum: Textures / images
Topic: Texture pack, volume 2
Replies: 24
Views: 47076

Re: Texture pack, volume 2

There is a link to it on the wiki i believe. Johnny English sent me there and I was able to download it.
by KroniK
Sat Jan 21, 2012 11:06 pm
Forum: Textures / images
Topic: Texture pack, volume 2
Replies: 24
Views: 47076

Re: Texture pack, volume 2

Mediafire is nice because there is no "Premium Download" And there is no Wait Time for the download. thats why I like it!
by KroniK
Sun Jan 22, 2012 4:44 am
Forum: Competitions
Topic: UrtJumpers - CMM Jump mapping - Progress report
Replies: 76
Views: 184265

Re: UrtJumpers - CMM Jump mapping - Progress report

Yo Johnny, I found this model that might fit well into your theme.

http://artist-3d.com/free_3d_models/dnm ... ount=count
by KroniK
Sun Jan 22, 2012 10:47 am
Forum: Shaders / textures
Topic: ooh! SHINY!!
Replies: 1
Views: 4182

ooh! SHINY!!

Ok Guys, I am wanting to make a shiny brass texture however How to make a shader for a shiny object is beyond my meager skills. Any help on how to make a shiny brass metallic texture would be my hero! :D
by KroniK
Tue Jan 24, 2012 11:32 pm
Forum: Pre-alpha and concepts
Topic: Just an idea so far: UrT training
Replies: 12
Views: 16181

Re: Just an idea so far: UrT training

I started a map like this... Its lost on my ruined hard drive but I had an alley that had some windows and stuff in it and I had urt figurines which would pop up and you would have to shoot at them to make them go back down. It worked out pretty ok, but getting it so that if someone quit halfway thr...
by KroniK
Wed Jan 25, 2012 7:21 am
Forum: Pre-alpha and concepts
Topic: Just an idea so far: UrT training
Replies: 12
Views: 16181

Re: Just an idea so far: UrT training

I'm pretty sure that I could write a program that started Urt, loaded the map and spawned the bots... but it might be harder than i think it is...
by KroniK
Mon Jan 30, 2012 11:51 pm
Forum: Pre-alpha and concepts
Topic: Beginning the training map.
Replies: 2
Views: 5343

Re: Beginning the training map.

Not sure what you were trying to accomplish with this test.... i guess i didnt get it... it made no real sense... When the Jump contest is done, I will re create the mockup that I had created before and show my ideas..
by KroniK
Wed Jan 25, 2012 8:54 am
Forum: Pre-alpha and concepts
Topic: Just an idea so far: UrT training
Replies: 12
Views: 16181

Re: Just an idea so far: UrT training

Don't do it as you'd kill a lot of servers or players that don't want to play with bots The whole idea is to have like a campaign mode for Urt... the Bots would be the enemy. You would progress through the stages and the bots would come out as you progress. This would not be a map that would be put...
by KroniK
Wed Feb 01, 2012 10:58 am
Forum: Textures / images
Topic: Genetica Viewer and Wood Workshop
Replies: 0
Views: 12730

Genetica Viewer and Wood Workshop

Hey guys, In the process of working on my Titanic Map, I came across two AWESOME free pieces of software (for windoze, sorry linux and mac users...). The first is Genetica Viewer . Genetica Viewer comes with a whole bunch of preset tileable textures which are almost completely editable. The editing ...