Search found 60 matches
- Tue Dec 13, 2011 5:21 pm
- Forum: Models / modelling tools
- Topic: Creating skybox images using modelling tools
- Replies: 17
- Views: 21603
Re: Creating skybox images using modelling tools
I've done this before. Katsbits' tutorial is good. I don't really remember if there was a second tutorial I used, it's been a while since I've done this. As for Sky textures you can either use 360 panoramic skies or 'fisheye' skies. You can easily convert panoramic skies into fisheye and vice versa ...
- Thu Dec 15, 2011 10:30 pm
- Forum: Models / modelling tools
- Topic: Creating skybox images using modelling tools
- Replies: 17
- Views: 21603
Re: Creating skybox images using modelling tools
xandaxs, you can still download free 5000x2500 px samples. That should be high res enough for urt. Although I have to admit, for a moment I also thought you had to pay.
- Sun Dec 25, 2011 11:31 pm
- Forum: Suggestions and ideas
- Topic: CMM Mapping Suite
- Replies: 40
- Views: 113656
Re: CMM Mapping Suite
A tool to remove unused shader entries from a shader file would be nice. So basically I want to choose a .map file and a .shader file and remove all entries in the .shader file that are not used in the map.
- Fri Dec 30, 2011 8:30 am
- Forum: Models / modelling tools
- Topic: I wanna make more models!!
- Replies: 41
- Views: 103362
Re: I wanna make more models!!
Great pipes! They look really sweet. gj
- Sun Jan 15, 2012 7:33 pm
- Forum: Alpha
- Topic: ut4_exhibition
- Replies: 5
- Views: 8942
ut4_exhibition
Hi there! You probably already know I recently released my map that was originally made for the 'ftwgl mapping contest' (m). I just wanted to post it here, too. The map is rather small, about the size of turnpike. It's build with Team Survivor in mind but ffa, tdm, ctf and bomb are also supported. I...
- Sun Jan 15, 2012 7:42 pm
- Forum: Alpha
- Topic: ut4_exhibition
- Replies: 5
- Views: 8942
Re: ut4_exhibition
It's no new release, still the same map. Where would you put the flags?
- Sun Jan 15, 2012 9:32 pm
- Forum: Textures / images
- Topic: Texture pack, volume 2
- Replies: 24
- Views: 52550
Re: Texture pack, volume 2
Where did you get your base textures from? Are they all from photos you have taken or did you download them? Or are they totally computer generated?
- Sun Jan 15, 2012 10:39 pm
- Forum: Textures / images
- Topic: Texture pack, volume 2
- Replies: 24
- Views: 52550
Re: Texture pack, volume 2
Mind to share a few links?
- Mon Jan 09, 2012 2:34 pm
- Forum: Mapping Discussions
- Topic: How do YOU make a jump map?
- Replies: 6
- Views: 19811
Re: How do YOU make a jump map?
First thing I decide is how hard the map is going to be. Most jump maps are pretty hard simply because most jump mappers are pretty good jumpers. If your aim is to get your map played by a lot of people you have 3 choices. Make it very easy (e.g. uberjumps, happyjumptutorial), make it very hard (e.g...
- Tue Jan 17, 2012 12:18 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_nuketown (forever project)
- Replies: 7
- Views: 21635
Re: ut4_nuketown (forever project)
Looks ok
I like the staircase/patio (whatever you want to call it) of the lower building. That's stylish.
I like the staircase/patio (whatever you want to call it) of the lower building. That's stylish.