Search found 59 matches
- Mon Mar 05, 2012 11:08 am
- Forum: Radiant
- Topic: Patch meshes
- Replies: 12
- Views: 20275
Re: Patch meshes
I'm not sure if you're being sarcastic or not I can explain more detail if you want, or give some code, but I was just trying to be brief
- Fri Apr 27, 2012 2:01 am
- Forum: Requests
- Topic: Shader doesn't work
- Replies: 9
- Views: 26298
Re: Shader doesn't work
do what I said in irc
- Fri Apr 27, 2012 4:35 am
- Forum: Requests
- Topic: Shader doesn't work
- Replies: 9
- Views: 26298
Re: Shader doesn't work
you didnt do what I said...
- Sat Jun 02, 2012 7:48 am
- Forum: Brush / patches and other mesh
- Topic: bobbing platform
- Replies: 1
- Views: 14870
Re: bobbing platform
func_bobbing
- Thu Jul 19, 2012 2:22 am
- Forum: Radiant
- Topic: MAX_MAP_DRAW_INDEXES
- Replies: 27
- Views: 41667
Re: MAX_MAP_DRAW_INDEXES
how many brushes do you have?! my map had something like 150k brushes and I didn't need to set mine above 128! how big is the .bsp ?
- Thu Jul 19, 2012 2:36 am
- Forum: Radiant
- Topic: MAX_MAP_DRAW_INDEXES
- Replies: 27
- Views: 41667
Re: MAX_MAP_DRAW_INDEXES
I only have my bounding boxes structural. It always saved space for me. Everything else is detail. Your BSP size seems huge considering you only have 16k brushes. Do you have lots of large open volumes or something?
- Thu Jul 19, 2012 3:27 am
- Forum: Radiant
- Topic: MAX_MAP_DRAW_INDEXES
- Replies: 27
- Views: 41667
Re: MAX_MAP_DRAW_INDEXES
That's really small... I don't understand how your bsp is so big... what's your map look like? Something must be wrong =/
- Thu Jul 19, 2012 9:06 pm
- Forum: Radiant
- Topic: MAX_MAP_DRAW_INDEXES
- Replies: 27
- Views: 41667
Re: MAX_MAP_DRAW_INDEXES
That is a lot of terrain type stuff in one room, maybe that's why, I dunno. I remember "outdoor" style maps always worked really poorly in the q3 engine. But I thought that was mainly a vis issue not a meta issue.. don't know what to tell you. Have you tried compiling it in a more modern q...
- Thu Jul 19, 2012 10:10 pm
- Forum: Radiant
- Topic: MAX_MAP_DRAW_INDEXES
- Replies: 27
- Views: 41667
Re: MAX_MAP_DRAW_INDEXES
What's the dimensions on your terrain grid? Like how many brushes across each direction? That could add up fast if you did it really high quality.
- Fri Jul 20, 2012 3:04 am
- Forum: Radiant
- Topic: MAX_MAP_DRAW_INDEXES
- Replies: 27
- Views: 41667
Re: MAX_MAP_DRAW_INDEXES
Well that accounts for about 4k brushes. Do you have any curved surfaces? If you use too many subdivisions on those, they can easily cost you a lot of brushes. If I had to guess though, I'd just say it's because of your one large open area with lots of non-coplanar brushes. I'm not sure if there's a...