Search found 23 matches

by JRandomNoob
Mon Nov 11, 2013 10:04 pm
Forum: Pre-alpha and concepts
Topic: ut4_psycho
Replies: 6
Views: 17074

Re: ut4_asylum

The zeroth rule of mapping: Google the name:-P The already are at least two maps with this name, asylum with no prefix by Holy Goat (from 2000) and ut4_asylum by TRaK (from 2008). Both can be downloaded from urt.li.
by JRandomNoob
Fri Nov 22, 2013 1:35 pm
Forum: Beta
Topic: carentan
Replies: 26
Views: 70592

Re: carentan

There already is ut4_carentan (based on the same CoD map of course); although there’s no author mentioned anywhere in the PK3, it’s most likely built by IceMan . (You can download B4 from urt.li .) You might want to change the name (among other issues there are some shader conflicts). Other than tha...
by JRandomNoob
Fri Nov 22, 2013 2:56 pm
Forum: Beta
Topic: carentan
Replies: 26
Views: 70592

Re: carentan

See the Healthy map article on the CMM wiki. In short, if there are two assets sharing paths (textures/carentan/somegenericname), it will cause problems. The PK3s are loaded alphabetically (from A to Z) so assets from v1a will be loaded after the ones from b4 and effectively overwrite them.
by JRandomNoob
Sun Nov 24, 2013 8:34 am
Forum: News and announcements
Topic: New Forum Layout?
Replies: 20
Views: 47057

Re: New Forum Layout?

We demand Rick the gay horse dude!
by JRandomNoob
Wed Nov 27, 2013 3:02 pm
Forum: Radiant
Topic: Scale units in GtkRadiant
Replies: 6
Views: 18240

Re: Scale units in GtkRadiant

1 Quake unit equals 1 inch (2.54 cm) in UrT (it can be 1.5 inches in some other games). 12 units is 1 foot / 30 cm, about 40 units gives you 1 meter. The players are 6 feet / 1.8 meters tall. A 128 unit ceiling is high enough that you won’t bump into it when jumping and 160 units is enough for a wal...
by JRandomNoob
Wed Nov 27, 2013 3:13 pm
Forum: Suggestions and ideas
Topic: halo maps for urban terror
Replies: 5
Views: 17461

Re: halo maps for urban terror

In 2010, Sidewinder was converted for UrT.
by JRandomNoob
Thu Nov 28, 2013 3:49 pm
Forum: Models / modelling tools
Topic: ase or md3 models
Replies: 5
Views: 16803

Re: ase or md3 models

MD3 can be animated (for example the player models are in this format), but it has a 1000 vertex limit per model. ASE does not have that limitation, but can’t be animated. ASE is a text-based format meaning that you can open a third-party model in a text editor and change the texture paths and whatn...
by JRandomNoob
Mon Feb 24, 2014 2:59 am
Forum: Pre-alpha and concepts
Topic: Breather buddy bug
Replies: 2
Views: 12260

Re: Breather buddy bug

Yes, it still works in 4.2.018, see the attached demo.
by JRandomNoob
Thu Nov 28, 2013 4:40 pm
Forum: Models / modelling tools
Topic: ase or md3 models
Replies: 5
Views: 16803

Re: ase or md3 models

It’s possible that the Quake 3 engine counts vertices differently, I don’t really have much experience with models:-P Other people have run into this limit though, so obviously it exists in some form. Actually, googling a bit it appears the limit is per object (and a model can contain several object...
by JRandomNoob
Thu Jun 19, 2014 4:58 am
Forum: Radiant
Topic: "map has no node"
Replies: 2
Views: 12241

Re: "map has no node"

First: the correct error message is “map has no node s ” (verbatim error messages make searching way easier, I had to grep the game binary for “node” to figure out why Google wasn’t returning any hits). The interwebs have various possible explanations how this could happen and no clean and simple an...