Search found 80 matches

by v3nd3tta
Wed Oct 12, 2011 11:19 am
Forum: Final
Topic: Police Station / ut4_parkpolice [CMM Mapping Contest Result]
Replies: 6
Views: 20889

Re: Police Station / ut4_parkpolice [CMM Mapping Contest Res

well I loaded up the example fire, and modified it to my needs, a little bit here, a bit there.
basta
by v3nd3tta
Thu Oct 13, 2011 9:12 pm
Forum: Suggestions and ideas
Topic: CMM Banner -> Maps
Replies: 55
Views: 142715

Re: CMM Banner -> Maps

would appreciate one as a banner on an ad, and some cmm writings in graffity, and also our littly lovely lead sentence in gangsta styled monsta graffity.
by v3nd3tta
Thu Nov 10, 2011 5:59 am
Forum: Urban Terror Discussions
Topic: FTW map competition stuff
Replies: 11
Views: 32188

Re: FTW map competition stuff

well I am also busy with RL... GF, School, Job... all that sort of Things. I got my Gameplay Layout finished, but I do not have worked on any sort of visuals yet now. I think I will just release my un-textured Map for the beta stage and then look what I can do with textures and stuff. // sorry that ...
by v3nd3tta
Sat Nov 12, 2011 12:17 am
Forum: Alpha
Topic: ut4_filth [FTWGL] [Alpha 2b]
Replies: 8
Views: 11263

ut4_filth [FTWGL] [Alpha 2b]

Hey Guys, I made my map Public... I had no big time because of my lovely GF, but I am also very inactive because of my Job and such things. Sorry. This Version is only a "bugfix" to a Version I gave out privately for Testing. that's why it's named "alpha 2 b"... hope you have fun...
by v3nd3tta
Sun Nov 13, 2011 8:54 am
Forum: Alpha
Topic: ut4_bus_stop
Replies: 94
Views: 495089

Re: ut4_bus_stop

hint that you can't see outside the shop if you're inside :)
same goes with everything else.
by v3nd3tta
Sun Nov 13, 2011 7:59 pm
Forum: Urban Terror Discussions
Topic: FTW map competition stuff
Replies: 11
Views: 32188

Re: FTW map competition stuff

let me correct you, 3 mappers. ;) (only if you want to count my map in - currently workin on it)
by v3nd3tta
Sat Nov 12, 2011 9:09 pm
Forum: Alpha
Topic: ut4_filth [FTWGL] [Alpha 2b]
Replies: 8
Views: 11263

Re: ut4_filth [FTWGL] [Alpha 2b]

yes, I wanted "Close Quarters Battle" as well as some good "Professional Sr8 Action" and no camping... so the map is "very" small in comparision to "oaks" and "poland" of course... I am trying to make very quick jumps possible around the corners and ...
by v3nd3tta
Mon Nov 14, 2011 7:29 am
Forum: Urban Terror Discussions
Topic: FTW map competition stuff
Replies: 11
Views: 32188

Re: FTW map competition stuff

well I just dreamed of a new cpu & hdd... and then I opened my eyes and realized that I am too bad but yeah, It kinda sux because with the ftw mapping competition I have lost some good criticism and I hope that the map won't get buried on my hdd somewhere. I never expect to win, I never won one ...
by v3nd3tta
Mon Nov 14, 2011 2:36 pm
Forum: Suggestions and ideas
Topic: CMM - map validation service
Replies: 28
Views: 57493

Re: CMM - stamp of quality for maps

wow, nice idea :3 does power of 2 textures only count for own textures? some of the default urt textures are not even power of 2... the Readme is something I always do, I do not want to get upset because someone took my map because there was no readme. I would have to work a bit more on my map to ge...
by v3nd3tta
Mon Nov 14, 2011 5:35 pm
Forum: Models / modelling tools
Topic: help a noob
Replies: 1
Views: 4174

Re: help a noob

don't use md3 if it's a mapmodel - take ase.
there you can hex-edit the relative path of the textures easily.