Search found 365 matches

by Delirium
Fri Sep 09, 2011 1:57 pm
Forum: Brush / patches and other mesh
Topic: new tool on the block
Replies: 22
Views: 28640

Re: new tool on the block

Do you know what this is? It makes them brushes not func breakable. and for an arena map it wouldnt matter about vis. just box it up, might have a play around
by Delirium
Fri Sep 09, 2011 9:08 pm
Forum: Brush / patches and other mesh
Topic: new tool on the block
Replies: 22
Views: 28640

Re: new tool on the block

Xan you need to play it to get a full understanding.
by Delirium
Sat Sep 10, 2011 1:29 pm
Forum: Shaders / textures
Topic: LYSKIE For Majki
Replies: 7
Views: 9336

Re: LYSKIE For Majki

You can save space by making that top image 512*256 or even 512*128
by Delirium
Sun Sep 11, 2011 10:03 am
Forum: Models / modelling tools
Topic: bad lightmaps on .ase models
Replies: 13
Views: 17166

Re: bad lightmaps on .ase models

Why are you using patchmeta anyway? you know all that does is bake patchmeshes into the bsp so thst theyre not dynamic. a switch you can easily do without
by Delirium
Sun Sep 11, 2011 10:59 am
Forum: Models / modelling tools
Topic: bad lightmaps on .ase models
Replies: 13
Views: 17166

Re: bad lightmaps on .ase models

Maybe post it on q3w. patchmeta shouldnt be affecting models
by Delirium
Sun Sep 11, 2011 12:46 pm
Forum: Models / modelling tools
Topic: bad lightmaps on .ase models
Replies: 13
Views: 17166

Re: bad lightmaps on .ase models

Why is so much broken in the new compiler? Do we have a list of the breakages?

Whats the lightmapscale on the models?
by Delirium
Mon Sep 12, 2011 1:38 pm
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 338258

Screenshots

Lets get some pictures up here aye?

Can be pictures of anything your working on, maps, models, textures, programs and anything else!
by Delirium
Mon Sep 12, 2011 1:40 pm
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 338258

Re: Screenshots

Ill start, this is an old ss of my ftwgl competition map.
Image
by Delirium
Mon Sep 12, 2011 1:41 pm
Forum: Shaders / textures
Topic: Transparent water
Replies: 26
Views: 31581

Re: Transparent water

Whats the shader your using?
by Delirium
Mon Sep 12, 2011 1:42 pm
Forum: Welcome to CMM
Topic: RedSnappa here
Replies: 16
Views: 19709

Re: RedSnappa here

Welcome! dont feed the crocs