Search found 365 matches
- Fri Sep 09, 2011 1:57 pm
- Forum: Brush / patches and other mesh
- Topic: new tool on the block
- Replies: 22
- Views: 28640
Re: new tool on the block
Do you know what this is? It makes them brushes not func breakable. and for an arena map it wouldnt matter about vis. just box it up, might have a play around
- Fri Sep 09, 2011 9:08 pm
- Forum: Brush / patches and other mesh
- Topic: new tool on the block
- Replies: 22
- Views: 28640
Re: new tool on the block
Xan you need to play it to get a full understanding.
- Sat Sep 10, 2011 1:29 pm
- Forum: Shaders / textures
- Topic: LYSKIE For Majki
- Replies: 7
- Views: 9336
Re: LYSKIE For Majki
You can save space by making that top image 512*256 or even 512*128
- Sun Sep 11, 2011 10:03 am
- Forum: Models / modelling tools
- Topic: bad lightmaps on .ase models
- Replies: 13
- Views: 17166
Re: bad lightmaps on .ase models
Why are you using patchmeta anyway? you know all that does is bake patchmeshes into the bsp so thst theyre not dynamic. a switch you can easily do without
- Sun Sep 11, 2011 10:59 am
- Forum: Models / modelling tools
- Topic: bad lightmaps on .ase models
- Replies: 13
- Views: 17166
Re: bad lightmaps on .ase models
Maybe post it on q3w. patchmeta shouldnt be affecting models
- Sun Sep 11, 2011 12:46 pm
- Forum: Models / modelling tools
- Topic: bad lightmaps on .ase models
- Replies: 13
- Views: 17166
Re: bad lightmaps on .ase models
Why is so much broken in the new compiler? Do we have a list of the breakages?
Whats the lightmapscale on the models?
Whats the lightmapscale on the models?
- Mon Sep 12, 2011 1:38 pm
- Forum: Pre-alpha and concepts
- Topic: Screenshots
- Replies: 259
- Views: 338258
Screenshots
Lets get some pictures up here aye?
Can be pictures of anything your working on, maps, models, textures, programs and anything else!
Can be pictures of anything your working on, maps, models, textures, programs and anything else!
- Mon Sep 12, 2011 1:40 pm
- Forum: Pre-alpha and concepts
- Topic: Screenshots
- Replies: 259
- Views: 338258
Re: Screenshots
Ill start, this is an old ss of my ftwgl competition map.
- Mon Sep 12, 2011 1:41 pm
- Forum: Shaders / textures
- Topic: Transparent water
- Replies: 26
- Views: 31581
Re: Transparent water
Whats the shader your using?
- Mon Sep 12, 2011 1:42 pm
- Forum: Welcome to CMM
- Topic: RedSnappa here
- Replies: 16
- Views: 19709
Re: RedSnappa here
Welcome! dont feed the crocs