Search found 53 matches

by FrankieV
Thu Jun 06, 2013 7:56 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 629286

Re: Design Process

Well DagF your layout would work if I was just going to show a different way as to how things are done. As in not better but different. But the better approach is to go with a bigger project so everyone who wish’s can get involved at some level hands on. OK if Johnny wants to do the layout whats nee...
by FrankieV
Thu Jun 06, 2013 10:08 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 629286

Re: Design Process

There you go.

Top down scales so if either of the two figure they need help they can come up with their own team. The more the merrier.
by FrankieV
Fri Jun 07, 2013 2:40 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 629286

Re: Design Process

Sounds good to me. Keep in mind this is not a project about making a map but but a means to explore new ideas as to already available tools that can be used to make a map. 3ds Max is not even a requirement as far as exploring the idea of built assets. It should also be expected that those who wish t...
by FrankieV
Fri Jun 07, 2013 3:11 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 629286

Re: Design Process

LOL you bet. I'll be making a building as well. :D

Life is much easier if you have references to work from.
by FrankieV
Sat Jun 08, 2013 2:32 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 629286

Re: Design Process

Sounds good Markinho.

The ideal of a team based project like this is anyone should feel free to jump in at any time and then jump out when RL takes priority.
by FrankieV
Sun Jun 09, 2013 5:13 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 629286

Re: Design Process

I would like to see something the size of say a Abbey set up as a KnockOut based map. It's an up and coming game type and I'm sure I can get SevenofNine to run it in and up coming event. As to who needs to do what yeah that’s the way to go and besides it's way easier to build for what is needed base...
by FrankieV
Thu Jun 13, 2013 10:22 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 629286

Re: Design Process

SO where we at? :D
by FrankieV
Mon Jul 01, 2013 8:41 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 629286

Re: Design Process

No rush I'm not going anywhere
by FrankieV
Thu Jul 04, 2013 8:29 pm
Forum: Urban Terror Discussions
Topic: Urban Terror HD new engine design announced.
Replies: 26
Views: 53082

Urban Terror HD new engine design announced.

As some of you might have noticed Frozen Sand has announced that Urban Terror HD will be built on an engine of our own design so if you have any question feel free to ask and I'll see what I can do to give a reasonable answer as it relates to where we are now.
by FrankieV
Sat Jun 15, 2013 6:33 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 629286

Re: Design Process

The nice thing about this technique is you can easily explore new ideas in a world where it's already possible to make an out outstandingly good looking map by supplemental detailing. For example. m You can do this already in the idtech3/4.2 engine including a perfectly matched opacity alpha map for...