Search found 111 matches

by bludshot
Fri Sep 30, 2011 8:27 pm
Forum: Shaders / textures
Topic: external lightmaps
Replies: 12
Views: 14792

Re: external lightmaps

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by bludshot
Sat Oct 01, 2011 8:25 pm
Forum: Mapping Discussions
Topic: level design for other games anyone?
Replies: 9
Views: 10670

Re: level design for other games anyone?

Seems to me there is probably lots of other sites for other games (especially when it comes to wiki type stuff), and that CMM should focus on Urt because that is it's niche. To the question of other games, I'm working on my alturt code mod these days, but, in the future I would like to (probably won...
by bludshot
Sat Oct 01, 2011 8:29 pm
Forum: Brush / patches and other mesh
Topic: Timed doors
Replies: 1
Views: 6114

Re: Timed doors

Seems like you should be able to do this just by having one of the doors start open and the other doors start closed. Then just do a target delay / relay (whatever) to trigger both doors every 6 minutes. I don't know the precise entities for this off the top of my head but that's how you'd do it I t...
by bludshot
Mon Oct 03, 2011 5:21 am
Forum: Radiant
Topic: Caulking
Replies: 13
Views: 16593

Re: Caulking

In other words, no, they don't. lol

Btw, this seems to me like something that could totally be programmed.
by bludshot
Mon Oct 03, 2011 7:01 pm
Forum: Radiant
Topic: Caulking
Replies: 13
Views: 16593

Re: Caulking

I wouldn't check for surfaces touching the void, I would check for surfaces that are not inside the hull of the map. Also, for surfaces that are partially inside the map and partially not, those could be identified to be fixed or have their texture changed to bright green or something (and then you ...
by bludshot
Sun Oct 09, 2011 11:10 pm
Forum: Beta
Topic: ut4_poland_b4 [test server available]
Replies: 52
Views: 105893

Re: ut4_poland_a1

First of all, cool map! It's looking good. Now to the constructive critique I feel like there is a spawn camping problem on this map. Both sides have the same issue. From 1 decently protected spot (one side has a giant pillar, the other side has arch pillars) a player can see and cover both exits fr...
by bludshot
Mon Oct 10, 2011 10:50 pm
Forum: Layouts
Topic: Layout help
Replies: 18
Views: 35338

Re: Layout help

It is too straight and gridlike.
by bludshot
Wed Oct 12, 2011 9:48 am
Forum: Alpha
Topic: azurea alpha 1
Replies: 10
Views: 14920

Re: azurea alpha 1

Sick map! Sorry, I don't have feedback on the actual jumps because I don't have time to try to jump this map right now. But it looks very good in that video. I like the details like trees and stuff. Lot of jumps maps I used to play were so poorly textured. This new crop of detailed jumps maps is lik...
by bludshot
Wed Oct 12, 2011 9:49 am
Forum: Brush / patches and other mesh
Topic: Waterfalls
Replies: 16
Views: 32816

Re: Waterfalls

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by bludshot
Fri Oct 14, 2011 10:21 pm
Forum: Brush / patches and other mesh
Topic: Waterfalls
Replies: 16
Views: 32816

Re: Waterfalls

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