Search found 111 matches
- Sat Oct 15, 2011 9:05 am
- Forum: Urban Terror Discussions
- Topic: Q3 Defrag jump movie
- Replies: 1
- Views: 11019
- Sun Oct 16, 2011 7:42 pm
- Forum: Mapping Discussions
- Topic: Mapping for UrT HD
- Replies: 58
- Views: 141705
- Sun Oct 16, 2011 11:06 pm
- Forum: Mapping Discussions
- Topic: Mapping for UrT HD
- Replies: 58
- Views: 141705
- Mon Oct 17, 2011 8:10 pm
- Forum: Layouts
- Topic: CAH layout
- Replies: 12
- Views: 26395
Re: CAH layout
The only number of flags you should have is 1, 3, or 5. Tiny maps would have 1, regular maps 3, and larger maps 5. One should be in the center of the map. The other ones should be equidistant from each team's spawn to make it fair. In a map with 1 flag, think snoppis. IMO CAH is actually fun in snop...
- Mon Oct 17, 2011 11:06 pm
- Forum: Layouts
- Topic: CAH layout
- Replies: 12
- Views: 26395
Re: CAH layout
I'm working on an idea for CAH with 27 points in a 3x3x3 cube layout with vertical water tunnels that could not exist in real life as a means of vertical travel. I could also do this on a smaller map for absolute chaos. lol.. why are you asking for real CAH layout guidelines if you are just making ...
- Wed Oct 19, 2011 9:17 pm
- Forum: Beta
- Topic: ut4_poland_b4 [test server available]
- Replies: 52
- Views: 105908
Re: ut4_poland_b2
Rather off topic, but something like 8 months ago
- Thu Oct 20, 2011 9:08 pm
- Forum: Suggestions and ideas
- Topic: CMM Banner -> Maps
- Replies: 55
- Views: 132291
Re: CMM Banner -> Maps
I like the concept Del, but that looks horrid currently heh.
Lose the shader not found stuff, lose the toolbar, change the font and color of font to be more readable (what would be great is some kind of technical font probably in white) But otherwise I like the idea XD
Lose the shader not found stuff, lose the toolbar, change the font and color of font to be more readable (what would be great is some kind of technical font probably in white) But otherwise I like the idea XD
- Sat Oct 22, 2011 12:11 am
- Forum: Pre-alpha and concepts
- Topic: ut4 versailles concept
- Replies: 44
- Views: 49901
Re: ut4 versailles concept
Delirium wrote:Post a couple of screenshots? after being disappointed by other maps and videos a couple of times I'm less likely to push the play button if I don't know you
Really Del? Are you on dial-up? :p
- Sat Oct 22, 2011 12:13 am
- Forum: Welcome to CMM
- Topic: Salut ! / hi there !
- Replies: 16
- Views: 17877
- Sat Oct 22, 2011 12:06 am
- Forum: Pre-alpha and concepts
- Topic: Screenshots
- Replies: 259
- Views: 324339
Re: Screenshots
Poison is looking really good. I have 2 suggestions: 1. Have an area with sky in it. There's a bunch of reasons why I think it should have sky: more realistic, better atmosphere, better sense of place, doesn't look like the mapper just couldn't figure out how to make a sky 2. That custom map makers ...