http://www.youtube.com/watch?v=fUNfJQFWSWs
testing a blood pit for my slaughterhouse map
Search found 215 matches
- Fri Sep 02, 2011 10:16 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_abattoir
- Replies: 4
- Views: 6643
- Sat Sep 03, 2011 10:30 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_abattoir
- Replies: 4
- Views: 6643
Re: ut4_slaughterhouse
lol thats not the map. thats an old map of mine ut4_tetris lol
was only testing the blood
was only testing the blood
- Sat Sep 03, 2011 10:35 pm
- Forum: Models / modelling tools
- Topic: modeler needed :)
- Replies: 25
- Views: 32393
Re: modeler needed :)
better lighting in a screenshot. youtube always makes my videos dark.
also changing the name to ut4_abattoir
also changing the name to ut4_abattoir
- Sun Sep 04, 2011 2:01 pm
- Forum: Mapping Discussions
- Topic: semi automatic model cliping
- Replies: 16
- Views: 19921
Re: semi automatic model cliping
this should be a plugin for radiant :>
- Mon Sep 05, 2011 8:34 pm
- Forum: Shaders / textures
- Topic: fancy water/blood
- Replies: 10
- Views: 17057
fancy water/blood
this shader is blue in game :/ not red.
i want it to look like this.. http://farm1.static.flickr.com/120/2813 ... ab4851.jpg
SHADER:
http://pastebin.com/wdAd9e7V
TEXTURES:
http://dl.dropbox.com/u/9961540/pool3d_3e.tga
http://dl.dropbox.com/u/9961540/pool3d_5e.tga
i want it to look like this.. http://farm1.static.flickr.com/120/2813 ... ab4851.jpg
SHADER:
http://pastebin.com/wdAd9e7V
TEXTURES:
http://dl.dropbox.com/u/9961540/pool3d_3e.tga
http://dl.dropbox.com/u/9961540/pool3d_5e.tga
- Mon Sep 05, 2011 9:21 pm
- Forum: Shaders / textures
- Topic: fancy water/blood
- Replies: 10
- Views: 17057
Re: fancy water/blood
getting closer also. why the red glow on my player? textures/slaughterhouse/bloodfancy2 { qer_editorimage textures/slaughterhouse/blood1.tga qer_trans 1 q3map_fancywater 1 .5 .5 1 surfaceparm trans surfaceparm nonsolid surfaceparm water surfaceparm nolightmap surfaceparm fog fogparms ( .231 .011 .01...
- Mon Sep 05, 2011 9:26 pm
- Forum: Shaders / textures
- Topic: fancy water/blood
- Replies: 10
- Views: 17057
Re: fancy water/blood
but then i wont have foggy water underneath? should i make two separate brushes?
Re: my gtk
amazing the difference...
Re: my gtk
try dark blue/white blueprint style
- Tue Sep 06, 2011 12:56 pm
- Forum: Shaders / textures
- Topic: fancy water/blood
- Replies: 10
- Views: 17057
Re: fancy water/blood
all is solved except that the fog creates a glow around it too if you get close enough.
not just inside it.
:/ how can i fix that
not just inside it.
:/ how can i fix that