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The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

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by vulture
Mon Apr 08, 2013 7:29 pm
Forum: Shaders / textures
Topic: Error showing when trying to play the map
Replies: 7
Views: 3419

Re: Error showing when trying to play the map

the program you saved them with....
by vulture
Mon Apr 08, 2013 6:21 pm
Forum: Shaders / textures
Topic: Error showing when trying to play the map
Replies: 7
Views: 3419

Re: Error showing when trying to play the map

make sure all your jpgs are "simple" -- no special encodings, no extra metadata, make sure you DISABLE "progressive" jpeg modes when saving your jpgs
by vulture
Wed Apr 03, 2013 8:05 am
Forum: Mapping Discussions
Topic: How to make the minimap?
Replies: 9
Views: 3059

Re: How to make the minimap?

quick wrote:(2) Yes I'm admin on my computer...

Being admin is not the same as having write privledges... see if you can make a new text file or something in your q3ut4\maps folder WITHOUT clicking through any UAC prompts
by vulture
Tue Apr 02, 2013 7:41 pm
Forum: Mapping Discussions
Topic: How to make the minimap?
Replies: 9
Views: 3059

Re: How to make the minimap?

(1) do you see a .tga at q3ut4\maps\YOURMAPNAME.tga ?
(2) do you have write permissions to that folder?
by vulture
Tue Apr 02, 2013 6:02 pm
Forum: Mapping Discussions
Topic: How to make the minimap?
Replies: 9
Views: 3059

Re: How to make the minimap?

if your own map doesn't show up, a common problem is that you're still seeing an older version of the generated minimap -- if you delete it, it will regenerate a fresh one
by vulture
Wed Feb 20, 2013 4:18 pm
Forum: Radiant
Topic: Light the hole map and water
Replies: 34
Views: 9777

Re: Light the hole map and water

here is a VERY simple nonsolid shader: textures/vulture/tile00_hollow { q3map_lightImage textures/vulture/tile00.tga qer_editorImage textures/vulture/tile00.tga qer_trans 0.5 surfaceparm detail surfaceparm nonsolid { map textures/vulture/tile00.tga } { map $lightmap blendFunc filter } } just replace...
by vulture
Wed Feb 20, 2013 2:26 pm
Forum: Radiant
Topic: Light the hole map and water
Replies: 34
Views: 9777

Re: Light the hole map and water

(1) I didnt see you specify a texture or other effect (like the embedded { }'s in xandaxs's post)
(2) you probably have some other brush underneath/inside your water brush that isn't nonsolid
by vulture
Fri Feb 15, 2013 2:34 am
Forum: Mapping Discussions
Topic: What causes this error?
Replies: 5
Views: 3686

Re: What causes this error?

your attachment doesnt work, says I'm not authorized
by vulture
Mon Feb 04, 2013 7:16 pm
Forum: Shaders / textures
Topic: Can't texture my map!
Replies: 34
Views: 10070

Re: Can't texture my map!

quick wrote:but found the solution by myself.

I think I just told you the solution.... :P
by vulture
Mon Feb 04, 2013 7:04 pm
Forum: Shaders / textures
Topic: Can't texture my map!
Replies: 34
Views: 10070

Re: Can't texture my map!

How can I list the shader file? My q3ut4 folder (in my mapping folder) looks like this. Should it be like that? (1) make a new post dont edit an old one..... I didnt even see you posted until now (2) I've told you how to list the shader file already (3) no your folder looks wrong, there is a 'q3ut4...

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