Search found 173 matches

by ValkoVer
Tue Sep 06, 2011 3:20 pm
Forum: Shaders / textures
Topic: Texture request :>
Replies: 4
Views: 7353

Texture request :>

I need urtjumpers.com adverstiment texture for my jumpmap, 512x512 res , with some fancy shaders, eye-catching, but not too distracting.

Image

Texture maker name in readme as reward :mrgreen:
by ValkoVer
Tue Sep 06, 2011 2:53 pm
Forum: Shaders / textures
Topic: fancy water/blood
Replies: 10
Views: 16954

Re: fancy water/blood

You can write shader with q3map_nofog for model skin
by ValkoVer
Tue Sep 06, 2011 5:30 am
Forum: Radiant
Topic: my gtk
Replies: 11
Views: 15855

Re: my gtk

This blue grid is lame :mrgreen: Looks like im not only one using one big window for grid :)
by ValkoVer
Sun Sep 04, 2011 12:10 pm
Forum: Models / modelling tools
Topic: model request
Replies: 5
Views: 7767

Re: model request

Image

Check Your PM
by ValkoVer
Sun Sep 04, 2011 11:53 am
Forum: Mapping Discussions
Topic: semi automatic model cliping
Replies: 16
Views: 19802

Re: semi automatic model cliping

Nice, You geek :>
by ValkoVer
Sat Sep 03, 2011 3:52 pm
Forum: Models / modelling tools
Topic: model request
Replies: 5
Views: 7767

Re: model request

Image

Not uvmapped yet, hope it looks good.

195 verts
367 tris - wow, maybe i really should add steering wheel, or another details?
You want 512x512 or 1024x1024 texturemap?
by ValkoVer
Sat Sep 03, 2011 1:06 pm
Forum: Textures / images
Topic: Keres and His textures
Replies: 11
Views: 26368

Re: Keres and His textures

http://www.megaupload.com/?d=57TLOTFJ download till it expire, i won't upload it again on my crappy connection
by ValkoVer
Sat Sep 03, 2011 8:44 am
Forum: Models / modelling tools
Topic: modeler needed :)
Replies: 25
Views: 31691

Re: modeler needed :)

Ok here is 512x512 uvmap, and 2 .ase models, now Your turn Del
http://www.sendspace.com/file/xbrcft
by ValkoVer
Fri Sep 02, 2011 4:18 pm
Forum: Models / modelling tools
Topic: modeler needed :)
Replies: 25
Views: 31691

Re: modeler needed :)

Image

Imdoingitrite? im not sure if this leg should be "like that"