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The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

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by Rayne
Sun Feb 23, 2014 12:16 am
Forum: General chit chat
Topic: Find a job
Replies: 7
Views: 2774

Re: Find a job

What Frankie said is true. No amount of skills in map building (and some high end UrT mappers are a living proof of this) will make you a good level designer if you don't have the imagination needed to design a good map. A simple example are battlefield: bad company 2 maps versus battlefield 3 maps....
by Rayne
Sat Feb 22, 2014 9:55 am
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 11617

Re: ut4_ruins

I thought my computer will burst into flames during vis compile.

Open that map in radiant 1.5, delete all the massive terrain patches, and then send it to me, i can't use netradiant, it's too awkward for me.
by Rayne
Fri Feb 21, 2014 9:29 pm
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 11617

Re: ut4_ruins

Well for one this kind of terrain building is just wrong.
Using massive patches as terrain is not a good idea, and then we can start dealing with structural brushes that need to be converted to detail brushes, all 10 billion of them since every single brush is structural....the hell?
by Rayne
Fri Feb 21, 2014 7:19 am
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 11617

Re: ut4_ruins

I figured out the netradiant thing last night, can you open the map in old 1.5, save it and send just that to me?

*EDIT* OMG Banksy OMG, we got so much work i don't know where to begin.
by Rayne
Thu Feb 20, 2014 9:40 pm
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 11617

Re: ut4_ruins

hmm you're using radiant 1,6 aren't you


I'm having problems opening this map Banksy, radiant 1.5 reports a patch error, and radiant 1.6 crashes when i try to load the map.
by Rayne
Thu Feb 20, 2014 9:37 pm
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 11617

Re: ut4_ruins

Got it, lets take a look at what we have here.
by Rayne
Wed Feb 19, 2014 9:39 am
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 11617

Re: ut4_ruins

OK man, no hurry, i got time.
by Rayne
Tue Feb 18, 2014 9:08 pm
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 11617

Re: ut4_ruins

I'm waiting on the zip file.
by Rayne
Thu Feb 13, 2014 5:17 pm
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 11617

Re: ut4_ruins

Damn, you really know how to pick em huh.

I would need the map file and all the models and shaders and everything to even begin looking into it.

This isn't easy to texture if you want it to look good, unless you want that boring mandolin type of texturing with no contrast no saturation textures.
by Rayne
Tue Feb 11, 2014 1:43 pm
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 11617

Re: ut4_ruins

Do you have any reference photos for textures?

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