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The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

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by Rayne
Tue Feb 04, 2014 1:18 pm
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 11463

Re: ut4_ruins

It looks excellent, i am impressed by this work.
by Rayne
Tue Jan 28, 2014 1:54 pm
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 38728

Re: Screenshots

wily wrote:
Rayne wrote:Few renders from UrT HD's new engine.


Nice, but I'll be impressed when the lighting isn't static and the barrel goes BEWM when shot.

I'd be thrilled if that really was UrT HD engine, even with static lighting, but unfortunately this is just max rendering.
by Rayne
Fri Jan 24, 2014 1:01 pm
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 38728

Re: Screenshots

Few renders from UrT HD's new engine.
by Rayne
Wed Jan 22, 2014 7:08 pm
Forum: Radiant
Topic: Patch mesh count
Replies: 6
Views: 2190

Re: Patch mesh count

Don't use patch meshes, patch meshes are evil. Period, if you need something that requires a patch mesh to be used, make an .ASE model and import it. Patch meshes are evil, remember that. So you never use patches for anything? What about a simple archway or straight pipe/tunnel? I have tried to mak...
by Rayne
Wed Jan 22, 2014 12:34 pm
Forum: Radiant
Topic: Patch mesh count
Replies: 6
Views: 2190

Re: Patch mesh count

vulture wrote:do you have a better way to do 1-sided and/or non-lemmable surfaces? :)


You need explain your problem into more details.

What i understood is that you need a single sided surface that wont cause damage when you fall on top of it.
by Rayne
Tue Jan 21, 2014 11:12 pm
Forum: Radiant
Topic: Patch mesh count
Replies: 6
Views: 2190

Re: Patch mesh count

Don't use patch meshes, patch meshes are evil. Period, if you need something that requires a patch mesh to be used, make an .ASE model and import it.
Patch meshes are evil, remember that.
by Rayne
Tue Jan 21, 2014 1:21 pm
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 38728

Re: Screenshots

I'll stop by the IRC when i catch some time.
by Rayne
Tue Jan 21, 2014 12:05 pm
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 38728

Re: Screenshots

Just don't ask me to make a tree.

And that avatar kinda freaks me out a little bit.
by Rayne
Mon Jan 20, 2014 4:03 pm
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 38728

Re: Screenshots

Just a quick compile of few models thrown together.
by Rayne
Sat Jan 18, 2014 7:25 pm
Forum: Competitions
Topic: CMM Design a Map Competition
Replies: 26
Views: 7665

Re: CMM Design a Map Competition

Like i said in the IRC last night, if you plan on bump/normal mapping it, count on me. it's the least i can do.

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