Search found 111 matches

by bludshot
Mon Nov 14, 2011 8:40 pm
Forum: Beta
Topic: ut4_oaks_b2
Replies: 48
Views: 116777

Re: ut4_oaks_b2

xandaxs wrote:Needs to be on both sides, server and client..


Del is that true?

If so that's kind of awkward since auto download won't download the extra file.
by bludshot
Mon Nov 14, 2011 4:16 am
Forum: Beta
Topic: ut4_oaks_b2
Replies: 48
Views: 116777

Re: ut4_oaks_b2

I finally got to play this map in a real scrim/match setting. First of all, I think you should listen more to the overall feedback of the community than to me (hopefully the community does give a decent amount of feedback). Sometimes I think my feedback is based on a narrow view, not even necessaril...
by bludshot
Sun Nov 13, 2011 11:28 pm
Forum: Urban Terror Discussions
Topic: FTW map competition stuff
Replies: 11
Views: 28380

Re: FTW map competition stuff

As I mentioned in my PM on FTW forums (which you probably didn't see yet), unfortunately your map is disqualified for not meeting previous deadlines. TBH I would have liked to make an exception, but my hands are tied by the strictness of the contest rules which dictate your map is disqualified. But ...
by bludshot
Sun Nov 13, 2011 11:10 am
Forum: Beta
Topic: ut4_poland_b4 [test server available]
Replies: 52
Views: 106359

Re: ut4_poland_b4 [test server available]

B4 will be used for the FTW Beta Cup tonight and Tuesday, since some teams might have already put the map on their server, it's not worth me confusing matters and pushing B4b at the last second. (I don't care if they play b4 or b4b, but I won't force b4b.)
by bludshot
Sun Nov 13, 2011 9:21 am
Forum: Alpha
Topic: ut4_filth [FTWGL] [Alpha 2b]
Replies: 8
Views: 11122

Re: ut4_filth [FTWGL] [Alpha 2b]

My initial feeling is that it feels like there's too many pathways and too many narrow connections between areas. But more play testing is needed.
by bludshot
Fri Nov 11, 2011 10:45 pm
Forum: Radiant
Topic: Error
Replies: 16
Views: 18461

Re: Error

Even Ramb's map didn't *need* to exceed this limit, he could have just released multiple maps, but he wanted to have it all in one map. And I can't imagine icy maps need more brushes than regular maps. Some of the icy rooms its just 4 flat walls and a floor, and a few patches. I've never seen a icy ...
by bludshot
Fri Nov 11, 2011 8:36 pm
Forum: Radiant
Topic: Error
Replies: 16
Views: 18461

Re: Error

Why would a map even need to exceed this limit?
by bludshot
Fri Nov 11, 2011 8:28 pm
Forum: Suggestions and ideas
Topic: CMM logo
Replies: 73
Views: 126196

Re: CMM logo

lol, well, it's a funny retro one I guess
by bludshot
Thu Nov 10, 2011 10:48 pm
Forum: Urban Terror Discussions
Topic: FTW map competition stuff
Replies: 11
Views: 28380

Re: FTW map competition stuff

Aw that's too bad. So only 2 mappers will complete the competition then. It's not terribly surprising, imo the contest goals are very ambitious (a completed competition worthy map! no small feat). Like Del says, I still think that overall its a good thing because even with unfinished maps at least i...
by bludshot
Thu Nov 10, 2011 9:43 pm
Forum: Suggestions and ideas
Topic: CMM logo
Replies: 73
Views: 126196

Re: CMM logo

.