Search found 96 matches
- Mon Oct 24, 2011 11:26 am
- Forum: Welcome to CMM
- Topic: Hello
- Replies: 7
- Views: 9698
Re: Hello
Welcome here, i hope you ll enjoy the place.
- Mon Oct 24, 2011 11:25 am
- Forum: Welcome to CMM
- Topic: Salut ! / hi there !
- Replies: 16
- Views: 18136
Re: Salut ! / hi there !
welcome
- Mon Oct 24, 2011 7:30 am
- Forum: Pre-alpha and concepts
- Topic: ut4_xanjumps_prealpha
- Replies: 18
- Views: 19159
Re: ut4_xanjumps_prealpha
nice job
in the noob filters, may be you could resize the wall so that it does not cut in the middle of a brick textures, same with the platforms, you could resize to fit the top texture.
i uploaded a few screenshots http://www.flickr.com/photos/gsigms/set ... 840668235/
in the noob filters, may be you could resize the wall so that it does not cut in the middle of a brick textures, same with the platforms, you could resize to fit the top texture.
i uploaded a few screenshots http://www.flickr.com/photos/gsigms/set ... 840668235/
- Wed Oct 19, 2011 3:16 pm
- Forum: Pre-alpha and concepts
- Topic: The Legend of Zelda
- Replies: 9
- Views: 11401
Re: The Legend of Zelda
it s a nice theme! i can't say about frag, but i can easily imagine how nicely it would dress up a jump map.
- Tue Oct 18, 2011 11:13 pm
- Forum: Suggestions and ideas
- Topic: CMM Banner -> Maps
- Replies: 55
- Views: 142989
Re: CMM Banner -> Maps
here is something i did with the help of ecirbaf, the brick wall is the one from azurea, the shadow is from that drawing Nounou did for the news announcing the mapping section on urbanterror.info I was thinking of this to replace the poster at jump 6 in azurea. it s a bit of an anachronism for the m...
- Mon Oct 17, 2011 7:45 pm
- Forum: Welcome to CMM
- Topic: Hellow :)
- Replies: 13
- Views: 17201
Re: Hellow :)
welcome Exception
- Mon Oct 17, 2011 3:51 pm
- Forum: Pre-alpha and concepts
- Topic: ut4 versailles concept
- Replies: 44
- Views: 50506
Re: ut4 versailles concept
^^ no vis also could partially explain it.
that room will probably need a lot of work if like the photo you put large mirrors on one side and large window on the other side, cause that might be a fps killer.
that room will probably need a lot of work if like the photo you put large mirrors on one side and large window on the other side, cause that might be a fps killer.
- Mon Oct 17, 2011 2:01 pm
- Forum: Pre-alpha and concepts
- Topic: ut4 versailles concept
- Replies: 44
- Views: 50506
Re: ut4 versailles concept
thanks for feedback. yes bsp meta gsi would love to talk to you about layout on ts3 , spawns will be closed ... mirrors are separate better with one big ? most people here can give you far better tips on layout than I can but I ll see you on ts, anyway. I do not know which is best, one or several m...
- Sun Oct 16, 2011 9:19 pm
- Forum: Pre-alpha and concepts
- Topic: ut4 versailles concept
- Replies: 44
- Views: 50506
Re: ut4 versailles concept
i think it is a great idea, especially for a first map. you should not settle for something less because it is your first one, but Maj has a point, you gonna run into a lot of trouble, which is probably the best thing to do layout related, your layout seems to favor blue a lot... if spawns are close...
- Sun Oct 16, 2011 9:13 am
- Forum: Welcome to CMM
- Topic: Hi Everybody ...
- Replies: 4
- Views: 7148
Re: Hi Everybody ...
hehe, Kara
I warned you about opening radiant ! welcome in hell
I warned you about opening radiant ! welcome in hell