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by Rylius
Sun Sep 04, 2011 9:04 am
Forum: Models / modelling tools
Topic: modeler needed :)
Replies: 25
Views: 6531

Re: modeler needed :)

I imported the permissions from the Resource forum, those were set wrong then :|
by Rylius
Sun Sep 04, 2011 11:06 am
Forum: News and announcements
Topic: My Urban Terror
Replies: 14
Views: 5065

Re: My Urban Terror

Post some embed URL thingy and I'll make a BBCode for it
by Rylius
Sun Sep 04, 2011 11:29 am
Forum: News and announcements
Topic: My Urban Terror
Replies: 14
Views: 5065

Re: My Urban Terror

Didn't expect that to be even worse than YouTube... simplify that stuff so it's just an URL and a video ID, then we can talk again :P
by Rylius
Sun Sep 04, 2011 11:53 am
Forum: News and announcements
Topic: My Urban Terror
Replies: 14
Views: 5065

Re: My Urban Terror

We ain't opening huge security holes, nope
by Rylius
Mon Sep 05, 2011 4:19 pm
Forum: General chit chat
Topic: Future of gaming
Replies: 8
Views: 2888

Re: Future of gaming

alturt is pretty much dead, forget about it. Forget the whole idTech3 engine, forget Unity, forget XreaL, forget UDK, forget CryEngine. You'd need a _very_ specialized engine, I don't know anything that can handle tons of players and still deliver Quake 3 niveau networking. Open spaces aren't too mu...
by Rylius
Wed Sep 07, 2011 4:26 pm
Forum: Alpha
Topic: ut4_bus_stop
Replies: 94
Views: 30491

Re: ut4_bus_stop

Don't eat the hat, I want it D:
by Rylius
Wed Sep 07, 2011 5:34 pm
Forum: Alpha
Topic: ut4_bus_stop
Replies: 94
Views: 30491

Re: ut4_bus_stop

Very nice, I think it fits better
by Rylius
Mon Sep 05, 2011 5:21 pm
Forum: General chit chat
Topic: Future of gaming
Replies: 8
Views: 2888

Re: Future of gaming

It depends on how big you make the map and how many players should play at once.
Not sure of Frostbites capacities (not interested in it either, WAY too expensive anyway lol), but it does have it's limits - would need a clearer concept to decide.
by Rylius
Tue Sep 06, 2011 6:50 pm
Forum: Models / modelling tools
Topic: [SOLVED] Model fixage needed
Replies: 5
Views: 1674

Re: Model fixage needed

a) rename the folders/fix the shaders
b) edit the md3 model using bless or some other basic hex editor and change the path
by Rylius
Tue Sep 06, 2011 6:57 pm
Forum: Models / modelling tools
Topic: [SOLVED] Model fixage needed
Replies: 5
Views: 1674

Re: Model fixage needed

You're welcome :)

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