Search found 943 matches

by xandaxs
Mon Apr 01, 2013 9:55 am
Forum: Pre-alpha and concepts
Topic: [Idea] Ruins - Forest - Wild ...
Replies: 4
Views: 17832

Re: [Idea] Ruins - Forest - Wild ...

Im not going. Im neither mapping nor playing urt anymore.
by xandaxs
Sat Mar 30, 2013 11:14 am
Forum: Layouts
Topic: False camping spots
Replies: 3
Views: 20429

Re: False camping spots

still makes him really hard to kill...
by xandaxs
Wed Mar 13, 2013 9:17 pm
Forum: Shaders / textures
Topic: Lava texture
Replies: 2
Views: 15785

Re: Lava texture

Texture: (not commonly used in urt) lavad3.jpg (Possible) Shader: textures/folder/lava { qer_editorimage textures/folder/lava.tga q3map_globaltexture surfaceparm trans surfaceparm noimpact surfaceparm lava q3map_surfacelight 800 cull disable tesssize 128 cull disable deformVertexes wave 100 sin 9 4 ...
by xandaxs
Sat Mar 09, 2013 6:24 pm
Forum: Brush / patches and other mesh
Topic: Large caverns - SOLVED
Replies: 3
Views: 15727

Re: Large caverns

trysoup everything
by xandaxs
Mon Mar 04, 2013 7:06 am
Forum: Brush / patches and other mesh
Topic: Trisoup generator?
Replies: 5
Views: 18732

Re: Trisoup generator?

There is a terrain generator I think
by xandaxs
Fri Mar 01, 2013 8:32 am
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 341172

Re: Screenshots

As a British man would say, "that looks bloody fantastic!"
Seriously, it does. Great work Rayne!

I think maybe the normals on the glass frame are too shiny at the edges? Not sure you intend them to be that way but ....
by xandaxs
Fri Feb 22, 2013 5:18 pm
Forum: Radiant
Topic: Light the hole map and water
Replies: 34
Views: 86399

Re: Light the hole map and water

Have Fun.
by xandaxs
Wed Feb 20, 2013 8:15 pm
Forum: Radiant
Topic: Light the hole map and water
Replies: 34
Views: 86399

Re: Light the hole map and water

lol, do you even realize what you are talking about before saying it?
by xandaxs
Wed Feb 20, 2013 5:19 pm
Forum: Radiant
Topic: Light the hole map and water
Replies: 34
Views: 86399

Re: Light the hole map and water

pretty much everything.
Just read the wiki and the manual.
by xandaxs
Wed Feb 20, 2013 4:26 pm
Forum: Radiant
Topic: Light the hole map and water
Replies: 34
Views: 86399

Re: Light the hole map and water

I bet you don't have a shader associated with the watercaulk or it doesen't have surfaceparm nonsolid if you do.
If all those check then you probably haven't written the shader file name on your shaderlist.txt