Search found 838 matches

by johnnyenglish
Thu Apr 02, 2015 4:32 am
Forum: UrtHD mapping with ue4
Topic: Casablanca map conversion to UE4
Replies: 30
Views: 68314

Re: Casablanca map conversion to UE4

Yes, you can create an entire map in blender and import it into ue4. When you import it into ue4 you can choose to have it clipped (collision built) or not, if you choose not you can generate it later, or import it from another mesh. Once you start using the editor, it's very easy and pleasant to us...
by johnnyenglish
Wed Apr 01, 2015 8:10 am
Forum: UrtHD mapping with ue4
Topic: Casablanca map conversion to UE4
Replies: 30
Views: 68314

Re: Casablanca map conversion to UE4

Watched Frankies video this morning, very educational. 1K5wiJv7LlQ He gets a bit distracted by a truck or something but I learned some important stuff, like use version 1.5 of radiant to export brushwork to OBJ and not as I initially tried, converting to ASE models. I'm using blender but I still had...
by johnnyenglish
Tue Mar 31, 2015 4:12 am
Forum: Pre-alpha and concepts
Topic: Abandoned Floating McDonalds
Replies: 2
Views: 17050

Re: Abandoned Floating McDonalds

Your image links not working for me.



You enjoying the editor?
by johnnyenglish
Sat Mar 28, 2015 11:43 am
Forum: UrtHD mapping with ue4
Topic: Casablanca map conversion to UE4
Replies: 30
Views: 68314

Re: Casablanca map conversion to UE4

Depends on how easy this method turns out to be. If it only takes half a day to convert a map it might be nice, especially for the jump mappers.

At the moment though I'm a bit stuck with a couple of things and so I might back up and start again.

What little map were you thinking of?
by johnnyenglish
Fri Mar 27, 2015 4:58 pm
Forum: UrtHD mapping with ue4
Topic: Casablanca map conversion to UE4
Replies: 30
Views: 68314

Casablanca map conversion to UE4

A few screenshots of my progress converting the casablanca (mini map) to a UE4 level. Here's what I've done so far. Started with Radiant, deleted all the models, clips and sky portions, saved this as a new map. radiantcasablanca.png Converted this map to an ase file. Using notepad I edited out the m...
by johnnyenglish
Thu Mar 19, 2015 9:20 am
Forum: UrtHD mapping with ue4
Topic: Underground Hotel. (UrTHD Map Project) [Concept][Looking for help]
Replies: 16
Views: 34167

Re: Underground Hotel. (UrTHD Map Project) [Concept][Looking for help]

Swiiitan wrote:Haha nice but maybe make some destroyed ones?


Yup I'll do that, and dirty materials.

I'm currently converting a lot of the models I made for urbanterror to fbx.
by johnnyenglish
Fri Mar 13, 2015 9:14 am
Forum: UrtHD mapping with ue4
Topic: Underground Hotel. (UrTHD Map Project) [Concept][Looking for help]
Replies: 16
Views: 34167

Re: Underground Hotel. (UrTHD Map Project) [Concept][Looking for help]

Yeah, I guess you're right.

I'll carry on making models/materials and learning until there''s something to test with. Making materials is a lot of fun, a lot more fun than making shaders.
by johnnyenglish
Fri Mar 13, 2015 5:06 am
Forum: UrtHD mapping with ue4
Topic: Underground Hotel. (UrTHD Map Project) [Concept][Looking for help]
Replies: 16
Views: 34167

Re: Underground Hotel. (UrTHD Map Project) [Concept][Looking for help]

You could block out your idea using radiant, it's easy to import that into unreal editor once you're happy with the layout. It's better than waiting for a FS blueprint.