Search found 60 matches
- Wed Nov 27, 2013 12:11 pm
- Forum: Models / modelling tools
- Topic: Blender to Urban Terror
- Replies: 9
- Views: 23660
Re: Blender to Urban Terror
Ase is the best choice. Make sure the material name is correct, or like xandaxs said you can edit it with a text editor, adjusting the lines starting with "*MATERIAL_NAME". There's no need to use a mapobjects folder, you can place your models and textures anywhere you like as long as the p...
- Wed Nov 27, 2013 12:01 pm
- Forum: Models / modelling tools
- Topic: Blender to Urban Terror
- Replies: 9
- Views: 23660
Re: Blender to Urban Terror
Your material name in blender will be the texture used by radiant. So your material names should be something like textures/mymap/texture1. Just to make sure, which file format did you choose for export / import into radiant?
- Sun Nov 10, 2013 11:07 am
- Forum: Radiant
- Topic: Flipping a texture?
- Replies: 22
- Views: 52352
Re: Flipping a texture?
Yeah, seems to be a bug in that radiant version. Get an older version of radiant and you should be fine. The one from 08-Jan-2013 works fine: http://icculus.org/gtkradiant/downloads/1.6/ or try 1.5 http://icculus.org/gtkradiant/downloads.html#archived
- Fri Nov 08, 2013 7:49 pm
- Forum: Radiant
- Topic: Flipping a texture?
- Replies: 22
- Views: 52352
Re: Flipping a texture?
In the texture menu (hotkey: S) add a minus sign (-) before either scale value.
- Sat Oct 26, 2013 4:09 pm
- Forum: Models / modelling tools
- Topic: Model Database available?
- Replies: 11
- Views: 30913
Re: Model Database available?
Here are a few more
wiki/index.php/Models:Resources
wiki/index.php/Models:Resources
- Thu Aug 08, 2013 11:10 am
- Forum: Mapping Discussions
- Topic: HELP PLEASE ONLY EXPERTS
- Replies: 2
- Views: 14149
- Mon Jun 10, 2013 6:08 pm
- Forum: Shaders / textures
- Topic: Arena files in 4.2
- Replies: 2
- Views: 14165
Re: Arena files in 4.2
No, you don't need to add ut_lms. ut_ffa covers both ffa and lms. For jump mode it's ut_jump.
- Thu Oct 18, 2012 4:44 pm
- Forum: Radiant
- Topic: Ground sounds
- Replies: 7
- Views: 20869
Re: Ground sounds
XviSi0n, you need to place the bsp.exe in the same folder your .bsp is in, which should be the 'maps' folder. Then simply use the same command you used before:
Code: Select all
bsp.exe -se ut4_underground.bsp ut4_underground.surface
- Mon Aug 27, 2012 8:12 pm
- Forum: Pre-alpha and concepts
- Topic: Screenshots
- Replies: 259
- Views: 336620
Re: Screenshots
Looks quite nice. Reminds me a lot of cascade. Are those the same textures?
- Sat Aug 11, 2012 6:42 am
- Forum: Models / modelling tools
- Topic: Need ideas for new models
- Replies: 4
- Views: 18029
Re: Need ideas for new models
There are some models you never can get enough variety of: trees plants lamps (indoor + outdoor, spot lights, ceiling lights, street lamps, torches, ...) crates Depending on the map also: chairs tables other furniture barrels street signs advertising signs cars speakers carpets barbed wire weapon cr...