Search found 60 matches

by HappyDay
Tue Jan 17, 2012 12:18 pm
Forum: Pre-alpha and concepts
Topic: ut4_nuketown (forever project)
Replies: 7
Views: 18883

Re: ut4_nuketown (forever project)

Looks ok :)
I like the staircase/patio (whatever you want to call it) of the lower building. That's stylish.
by HappyDay
Sun Jan 15, 2012 10:39 pm
Forum: Textures / images
Topic: Texture pack, volume 2
Replies: 24
Views: 47103

Re: Texture pack, volume 2

Mind to share a few links?
by HappyDay
Sun Jan 15, 2012 9:32 pm
Forum: Textures / images
Topic: Texture pack, volume 2
Replies: 24
Views: 47103

Re: Texture pack, volume 2

Where did you get your base textures from? Are they all from photos you have taken or did you download them? Or are they totally computer generated?
by HappyDay
Sun Jan 15, 2012 7:42 pm
Forum: Alpha
Topic: ut4_exhibition
Replies: 5
Views: 8796

Re: ut4_exhibition

It's no new release, still the same map. Where would you put the flags?
by HappyDay
Sun Jan 15, 2012 7:33 pm
Forum: Alpha
Topic: ut4_exhibition
Replies: 5
Views: 8796

ut4_exhibition

Hi there! You probably already know I recently released my map that was originally made for the 'ftwgl mapping contest' (m). I just wanted to post it here, too. The map is rather small, about the size of turnpike. It's build with Team Survivor in mind but ffa, tdm, ctf and bomb are also supported. I...
by HappyDay
Mon Jan 09, 2012 2:34 pm
Forum: Mapping Discussions
Topic: How do YOU make a jump map?
Replies: 6
Views: 17045

Re: How do YOU make a jump map?

First thing I decide is how hard the map is going to be. Most jump maps are pretty hard simply because most jump mappers are pretty good jumpers. If your aim is to get your map played by a lot of people you have 3 choices. Make it very easy (e.g. uberjumps, happyjumptutorial), make it very hard (e.g...
by HappyDay
Fri Dec 30, 2011 8:30 am
Forum: Models / modelling tools
Topic: I wanna make more models!!
Replies: 41
Views: 93344

Re: I wanna make more models!!

Great pipes! They look really sweet. gj
by HappyDay
Sun Dec 25, 2011 11:31 pm
Forum: Suggestions and ideas
Topic: CMM Mapping Suite
Replies: 40
Views: 104217

Re: CMM Mapping Suite

A tool to remove unused shader entries from a shader file would be nice. So basically I want to choose a .map file and a .shader file and remove all entries in the .shader file that are not used in the map.
by HappyDay
Thu Dec 15, 2011 10:30 pm
Forum: Models / modelling tools
Topic: Creating skybox images using modelling tools
Replies: 17
Views: 21362

Re: Creating skybox images using modelling tools

xandaxs, you can still download free 5000x2500 px samples. That should be high res enough for urt. Although I have to admit, for a moment I also thought you had to pay.
by HappyDay
Tue Dec 13, 2011 5:21 pm
Forum: Models / modelling tools
Topic: Creating skybox images using modelling tools
Replies: 17
Views: 21362

Re: Creating skybox images using modelling tools

I've done this before. Katsbits' tutorial is good. I don't really remember if there was a second tutorial I used, it's been a while since I've done this. As for Sky textures you can either use 360 panoramic skies or 'fisheye' skies. You can easily convert panoramic skies into fisheye and vice versa ...