See that "Rain" link in my signature? Click it.
In the unlikely case anyone is actually interested drop me a note and we'll work something out.
Search found 222 matches
- Thu Aug 09, 2012 9:53 am
- Forum: Urban Terror Discussions
- Topic: 4.2 first impressions and problems?
- Replies: 32
- Views: 75786
- Wed Aug 08, 2012 11:32 pm
- Forum: Urban Terror Discussions
- Topic: 4.2 first impressions and problems?
- Replies: 32
- Views: 75786
Re: 4.2 first impressions and problems?
You're all recruited
- Wed Aug 08, 2012 5:06 pm
- Forum: Mapping Discussions
- Topic: modeler
- Replies: 5
- Views: 18869
Re: modeler
You don't need a modeller to make a map.
This page contains a lot of commonly used models:
http://blackrayne.net/models_1.php
This page contains a lot of commonly used models:
http://blackrayne.net/models_1.php
- Sat Aug 04, 2012 11:44 pm
- Forum: Urban Terror Discussions
- Topic: 4.2 first impressions and problems?
- Replies: 32
- Views: 75786
Re: 4.2 first impressions and problems?
Auth doesn't work with non-vanilla clients. Non-vanilla clients show all servers instead of only 4.2 ones, trying to connect results in an error message: "Invalid game folder" which won't help anyone without at least some technical knowledge. Sorry, the release feels very rushed and unfini...
- Sat Jul 28, 2012 1:40 pm
- Forum: Layouts
- Topic: Inspirational names
- Replies: 4
- Views: 19570
Inspirational names
I'll maintain a list of possible names for a map in here. If you want to add something just lemme know in some form! If you see an already used name tell me as well and I'll cross it out and add a link to the topic. To get additional ideas, join our IRC channel #cmm on freenode and type !mapname. Ou...
- Fri Jul 20, 2012 7:45 pm
- Forum: Radiant
- Topic: MAX_MAP_DRAW_INDEXES
- Replies: 27
- Views: 41347
Re: MAX_MAP_DRAW_INDEXES
Hint brushes won't help you at all, the map is way too open for VIS to have any effect. You could leave it away and it won't change much.
- Thu Jul 19, 2012 9:57 pm
- Forum: Radiant
- Topic: MAX_MAP_DRAW_INDEXES
- Replies: 27
- Views: 41347
Re: MAX_MAP_DRAW_INDEXES
I really don't see how that can be almost 16k brushes - can you post a screenshot of the 2D top-down view?
- Fri Jul 13, 2012 10:11 am
- Forum: General chit chat
- Topic: Guess who?
- Replies: 5
- Views: 19883
Re: Guess who?
ewww get your fingers off me
- Wed Jul 11, 2012 11:03 pm
- Forum: Radiant
- Topic: MAX_MAP_DRAW_INDEXES
- Replies: 27
- Views: 41347
Re: MAX_MAP_DRAW_INDEXES
Definitely replace everything terrain-related with tri- or at least quadsouping. Might want to mix both as well. Imo drafts in Radiant are a waste of time, do it properly right from the start - if you need visual drafts, draw them on paper. Also be aware that you have visible seams in the terrain ri...
- Wed Jul 11, 2012 8:59 pm
- Forum: Radiant
- Topic: MAX_MAP_DRAW_INDEXES
- Replies: 27
- Views: 41347
Re: MAX_MAP_DRAW_INDEXES
If it looks inferior you're doing it wrong, easy as that. You need a phong shader, btw. Also alternate the resolution of the trisoup, you don't have to use the same triangle size everywhere in one terrain. Alternate between 128x128, 64x64 and 256x256 unit triangles depending on the distance/amount o...