Search found 173 matches

by ValkoVer
Fri Oct 26, 2012 7:47 pm
Forum: Requests
Topic: BlackRayne's Models?
Replies: 8
Views: 18234

Re: BlackRayne's Models?

Avast here, but iirc i could access his site while ago. Learn how to make models, it seems hard at beginning, but later you can make anything you want, and you are not dependent on others :mrgreen:
by ValkoVer
Thu Oct 25, 2012 4:13 pm
Forum: Requests
Topic: BlackRayne's Models?
Replies: 8
Views: 18234

Re: BlackRayne's Models?

Oh shit, thats bad news... I suggest to post this info on official forums. BTW i have most of his model packs downloaded, if you need any i will send it to you via PM (iirc BR said somewhere on his site that his models shouldn't be reuploaded without his permission)
by ValkoVer
Tue Oct 16, 2012 10:08 pm
Forum: Shaders / textures
Topic: Skybox Clouds problem
Replies: 2
Views: 13099

Re: Skybox Clouds problem

IIRC there's trick to hide clouds on bottom somehow, its used on mandolin as example. Check out these example maps: http://robotrenegade.com/q3map2/downloads/samples/maps/
by ValkoVer
Mon Sep 24, 2012 3:41 pm
Forum: Alpha
Topic: ut4_sugarmill_a1
Replies: 9
Views: 22160

Re: ut4_sugarmill_a1

Clips are temporary like most things for now, i will make simplified version of whole map, export it to map and use it for clipping
by ValkoVer
Mon Sep 24, 2012 2:18 pm
Forum: Alpha
Topic: ut4_sugarmill_a1
Replies: 9
Views: 22160

Re: ut4_sugarmill_a1

execute r_detailtextures 0 cvar and then vid_restart to see map without detail texture
by ValkoVer
Mon Sep 24, 2012 1:24 pm
Forum: Alpha
Topic: ut4_sugarmill_a1
Replies: 9
Views: 22160

Re: ut4_sugarmill_a1

Early version, not suitable for playing. I have to fix detail shaders actually because they work only when i use vertex painting shader, which means unnecessary shader stages... When secondary texture is removed blending is messed up and i don't know how to fix it. Oh and that shader from shader ma...
by ValkoVer
Sun Sep 23, 2012 5:35 pm
Forum: Alpha
Topic: ut4_sugarmill_a1
Replies: 9
Views: 22160

ut4_sugarmill_a1

http://www.sendspace.com/file/y3pq1y
Early version, not suitable for playing.
by ValkoVer
Tue Sep 18, 2012 9:00 pm
Forum: General chit chat
Topic: One nem for the N; One NEM for the E and one nem for the m
Replies: 7
Views: 19094

Re: One nem for the N; One NEM for the E and one nem for the

You can use 1024 texture for diffuse map and 512 for normal map i think :) What video card sits in this beast?
by ValkoVer
Tue Sep 18, 2012 8:57 pm
Forum: General chit chat
Topic: Vertex E-Magazine
Replies: 2
Views: 12867

Re: Vertex E-Magazine

Thanks, now im even more depressed that i don't have skillz to create things like this. >:(
by ValkoVer
Tue Sep 18, 2012 8:53 pm
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 325494

Re: Screenshots

I used slightly different method actually... m It looks exactly same in-game as sock's method, but you don't have to mess up with these stupid blend marks, and you see result of blending directly in the 3dsmax (see step 3 of tutorial). BTW, new images: http://i.imgur.com/fXDPy.jpg http://i.imgur.com...