Search found 615 matches

by Rayne
Sat Jan 11, 2014 11:27 am
Forum: Shaders / textures
Topic: Alpha shadow casting problem
Replies: 5
Views: 15852

Re: Alpha shadow casting problem

Several possible solutions, best for you to do would probably be upping the _lightmapscale to .125 to generate a higher resolution shadow. However, you have to make turn those walls into a func_group entity, open entity editor and addd _lightmapscale .125 key to the func_group. That's a quick way to...
by Rayne
Mon Jan 06, 2014 9:02 pm
Forum: Alpha
Topic: ut4_freshoffice_a2
Replies: 6
Views: 19488

Re: ut4_freshoffice_a2

In the map, that lighting is just horrible.
by Rayne
Tue Dec 10, 2013 4:19 pm
Forum: News and announcements
Topic: New Forum Layout?
Replies: 20
Views: 46998

Re: New Forum Layout?

What the fucking fuckity fuck is going on.....
Who let John drink again.
by Rayne
Fri Dec 06, 2013 8:39 pm
Forum: Textures / images
Topic: Custom Skyboxes by Bin
Replies: 7
Views: 20486

Re: Custom Skyboxes by Bin

Awesome renders, but as they are right now, that is all they are, awesome renders. A skybox looks a bit different and there's a special procedure used to create the 6 images used as an actual skybox. Now if you are willing to create that kind of sxyboxes, well that would be fantastic. The basic prin...
by Rayne
Fri Dec 06, 2013 8:31 pm
Forum: Welcome to CMM
Topic: hi
Replies: 8
Views: 21516

Re: hi

To all those that don't know (if such exist) along with Del, this guy is one of top mappers for this game, ever.
So if anyone has problems with a tricky shaders or anything extraordinary, he IS the go to guy.
by Rayne
Thu Dec 05, 2013 7:09 am
Forum: Urban Terror Discussions
Topic: "The 3PM Project"
Replies: 7
Views: 17600

Re: "The 3PM Project"

johnnyenglish wrote:Nice plan xan, why is it called the 3pm project?

3= third
P= party
M= maps
Just guessing?
Easy on the scotch Johnny boy.
by Rayne
Thu Nov 28, 2013 5:47 pm
Forum: Models / modelling tools
Topic: ase or md3 models
Replies: 5
Views: 16783

Re: ase or md3 models

It's not 1000 vertices per model. It's 1024 vertices per GROUP. So you can have one model, one MD3 file that contains 3 groups, each has 500 vertices, altogether the model has 1500 vertices but it should load normally cause the model is made out of 3 different groups. So the 1024 vertice rule isn't ...
by Rayne
Mon Nov 25, 2013 4:29 am
Forum: General chit chat
Topic: Find a job
Replies: 7
Views: 18968

Re: Find a job

Don't want to shoot your dreams down or anything but...knowing level design for UrT ain't gonna get you a job. You wanna do level design professionally, you'll have to know either cryengine 3, or unreal engine 3, or source engine, or unity engine. Those 4 aren't easy, scripting for unreal is difficu...
by Rayne
Fri Nov 22, 2013 11:04 pm
Forum: Beta
Topic: carentan
Replies: 26
Views: 70516

Re: carentan

I've never, not once logged in just to comment on a first map project. I guess there's a first time for everything. Like you i too love WW2 themed maps. And yours is just brilliant, for a first map it looks great. maybe misses some details and few better textures that wont show off the tiling patter...
by Rayne
Thu Oct 31, 2013 2:24 am
Forum: Mapping Discussions
Topic: An introduction to map making for Urban Terror using 3ds Max
Replies: 3
Views: 12339

Re: An introduction to map making for Urban Terror using 3ds

That's nice, good to have more info on the subject.

So the engine in 4.2 supports VO and normal mapping now? I'm out of the loop a bit, which compiler is used right now.