Welcome to CMM

The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

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by RedSnappa
Tue Nov 11, 2014 3:49 am
Forum: Final
Topic: ut4_hotzone
Replies: 2
Views: 2449

Re: ut4_hotzone

This map needed a small fix. Updated to Release Candidate 4.
by RedSnappa
Mon Nov 10, 2014 1:50 am
Forum: Final
Topic: ut4_hotzone
Replies: 2
Views: 2449

ut4_hotzone

Hotzone Release Candidate 3 is ready. It was previously known as Lavarena, but has been renamed Hotzone due to another map being named Lavarena. If there are no bugs, then this will be a final version. Hotzone RC5 map download Hotzone RC5 screenshots Notes: Dynamic fluids seem to be impossible with ...
by RedSnappa
Fri Nov 07, 2014 3:35 am
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 37358

Re: Screenshots

Think Rumble on steroids, with the added hazard that most of level bobs in and out of the lava. Be in the wrong place at the wrong time and you get roasted.
by RedSnappa
Sun Oct 26, 2014 9:06 pm
Forum: Final
Topic: ut4_cannons1
Replies: 3
Views: 1704

Re: ut4_cannons1

No screenshots? :/ Oops. Here are some: http://s1222.photobucket.com/user/Quaternus/library/RedSnappa/Cannons%201%20Screenshots One more thing of note here: This map contains a feature that I have not seen in any other map. I created a bonus room in each team's spawn that can only be accessed by th...
by RedSnappa
Sun Oct 26, 2014 2:40 pm
Forum: Final
Topic: ut4_cannons1
Replies: 3
Views: 1704

ut4_cannons1

Cannons 1 Release Candidate 5 is ready. This is a revision of my Cannons map from 2011.

The map has undergone some major changes. This is the final form unless an issue is found.

http://www.mediafire.com/download/gcihf ... s1_rc5.pk3
by RedSnappa
Sun Oct 12, 2014 10:18 pm
Forum: Shaders / textures
Topic: Human clip possible?
Replies: 2
Views: 1783

Human clip possible?

We have playerclip, which acts as an invisible wall to everyone.
We have botclip, which acts as an invisible wall to bots but has no effect on humans.
Is it possible to create a "humanclip," which acts as an invisible wall to humans but has no effect on bots?
by RedSnappa
Sun Oct 12, 2014 10:16 pm
Forum: Pre-alpha and concepts
Topic: deathtrap jumps
Replies: 9
Views: 2910

Re: deathtrap jumps

Those are some nice textures. You should bump/normal map those and it will really look good.
by RedSnappa
Tue Sep 23, 2014 3:03 am
Forum: Shaders / textures
Topic: Manual minimaps
Replies: 1
Views: 1945

Manual minimaps

A map I am working on gives me a crappy minimap by default, so I tried to use this: http://www.custommapmakers.org/wiki/index.php/Packaging:Minimap

and could make no sense of it. What do I do?
by RedSnappa
Sat Aug 30, 2014 10:01 pm
Forum: Alpha
Topic: ut42_q3SIN
Replies: 2
Views: 2525

Re: ut42_q3SIN

Those textures hurt my eyes.
by RedSnappa
Sat Jul 26, 2014 9:33 pm
Forum: Skeet Shoot 2014
Topic: Skeetshoot 2014
Replies: 6
Views: 11952

Re: Skeetshoot 2014

johnnyenglish wrote:The bots have now been retired, instead real skeet are used, I'll document how this works from a mappers perspective when it's all final -- you will be able to create your own "skeet" style maps quite easily.

Please do. I would be interested in making a map for Skeet Shoot 2015.

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