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The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

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by RedSnappa
Sat Jun 14, 2014 9:47 pm
Forum: Urban Terror Discussions
Topic: Urban Terror moves on to Unreal 4
Replies: 12
Views: 4376

Re: Urban Terror moves on to Unreal 4

HappyDay wrote:That's actually great news for FS as we can "borrow" tons of stuff from the work they do and a level editor for third party members might be one of the features we won't have to worry about ourselves :)

I certainly hope so.
by RedSnappa
Thu Apr 03, 2014 2:28 am
Forum: Welcome to CMM
Topic: From teh nub to teh uber leet
Replies: 6
Views: 2498

Re: From teh nub to teh uber leet

eternally_on wrote:Thank you! I need those toilets... Hope that's not a problem. :)

The TP is single ply, two sheets per person. Welcome aboard. :)
by RedSnappa
Mon Mar 31, 2014 7:48 pm
Forum: News and announcements
Topic: Mapping for UrtHD -- the future of CMM
Replies: 14
Views: 5664

Re: Mapping for UrtHD -- the future of CMM

I am interested in moving on to the new engine but have no idea what to do, so this sounds good.
by RedSnappa
Wed Feb 26, 2014 6:09 pm
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 10833

Re: ut4_ruins

GTKRadiant can only handle patches up to 15x15. NetRadiant can handle patches up to 31x31. This may be your problem.
by RedSnappa
Wed Feb 26, 2014 6:07 pm
Forum: Pre-alpha and concepts
Topic: Looking for map idea
Replies: 11
Views: 3433

Re: Looking for map idea

I know you can do it with two sets of portals, one off and one on. An entity would toggle between them. I am not sure about more than two sets of portals.
by RedSnappa
Wed Feb 26, 2014 4:10 am
Forum: Pre-alpha and concepts
Topic: Looking for map idea
Replies: 11
Views: 3433

Re: Looking for map idea

For an added bonus, you could set up several different sets of teleports with some way to toggle which set is in use. This would make the map more random, which was the whole point of Chiron. FFA, TDM, and CTF would definitely be the main gametypes here. CAH or BOMB would be interesting, but a clear...
by RedSnappa
Wed Feb 26, 2014 2:16 am
Forum: Pre-alpha and concepts
Topic: Looking for map idea
Replies: 11
Views: 3433

Re: Looking for map idea

I would like to see a map like this, but with a different layout.
by RedSnappa
Mon Feb 24, 2014 3:10 am
Forum: Brush / patches and other mesh
Topic: Preventing wallkicks
Replies: 3
Views: 14795

Re: Preventing wallkicks

Here is a slick clip shader and texture. This works like common/clip but does not allow wallkicks. I recommend putting this on all vertical clip surfaces, but not on clip surfaces on which players can walk.
http://www.mediafire.com/download/8mzoa6yp7t8gd7s/SlickClip.rar
by RedSnappa
Sun Feb 23, 2014 5:30 pm
Forum: Shaders / textures
Topic: Gouraud shading
Replies: 0
Views: 16070

Gouraud shading

Is it possible to do Gouraud shading in Urban Terror? I think it looks better than phong shading.

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